[GM] SocietyX profile
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[GM] SocietyX responded to testee comment in
2 Months ago
Warren Spector: Every developer in White House violent games video “should be ashamed”Warren Spector: Every developer in White House violent games video “should be ashamed”
testee Avatar

Games do not depicted the war to be the true depth of horror nor violence that it entails. That is ridiculous statement. Games, with exception of This War of Mine paint violence unrealistically fun. Violence in games does not make you feel bad, it makes you feel good. Games never show impact violence have (except This War of Mine), you have movies and books that show war to be horrible, that show innocent children painfully dying and impact on local people, crime, hunger, being homeless, loosing everything, games don't do that, ever.


Games always frame your war as something righteous, as your comment say "to protect innocent and Western values". Real wars are often about something entirely else, empower local dictators and wanna be authoritarians.


I am fine with violence in games, but saying that they paint if horrible is not nearly the truth. Games paint violence unrealistically fun consequence less experience.

[GM] SocietyX Avatar

Most of what you're talking about here is entirely political and not at all to do with actual WAR. I'll agree they could be more realistic, more gritty, show more horror. But they show quite a lot. Just because it isn't framing every incident and engagement as "We just want to take their oil." or whatever political slant to the conflict you want assigned doesn't mean it's not realistic from the violence standpoint.


I'm not here to debate whether or not war is justified or we're handfed lies about why we went to war in first place.

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testee Avatar
testee responded to [GM] SocietyX's comment in
2 Months ago
Warren Spector: Every developer in White House violent games video “should be ashamed”Warren Spector: Every developer in White House violent games video “should be ashamed”
[GM] SocietyX Avatar
I mean god forbid war be depicted in the true depth of horror violence that it entails so that people might have some understanding how insane it is that we keep engaging in endless war for entire lifetime of good chunk of population walking around the Planet.

I'm no liberal SJW "peace forever" kind of person. I'm not blind to fact sometimes War and Violence are the ways to deter and protect innocent people and ensure safety of Western values. However, nobody can argue the conflicts we've stayed embroiled in are about that or being effective for that purpose. Anyone who's offended by games primarily about the horrors of war and violence actually showing how horrible they are in the pursuit of a story about it should really ask themselves if it's such a bad thing that people see the truth of it.

That being said, as we know, theres no connection after many many many studies between that violence on screen and someone's ability to think picking up a gun and killing their fellow classmates as making sense. People are just looking for other things to point finger at that're easy to blame. Alcohol was once the big villain of all immorality in this country. Then it was Drugs in general. Now we're attacking media. And Video games are seen as lowest hanging fruit because it doesn't have billion dollar lobbyist arms to protect it.Reply
testee Avatar

Games do not depicted the war to be the true depth of horror nor violence that it entails. That is ridiculous statement. Games, with exception of This War of Mine paint violence unrealistically fun. Violence in games does not make you feel bad, it makes you feel good. Games never show impact violence have (except This War of Mine), you have movies and books that show war to be horrible, that show innocent children painfully dying and impact on local people, crime, hunger, being homeless, loosing everything, games don't do that, ever.


Games always frame your war as something righteous, as your comment say "to protect innocent and Western values". Real wars are often about something entirely else, empower local dictators and wanna be authoritarians.


I am fine with violence in games, but saying that they paint if horrible is not nearly the truth. Games paint violence unrealistically fun consequence less experience.

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[GM] SocietyX Avatar
[GM] SocietyX responded to dhws comment in
3 Months ago
Why Total War: Warhammer 2 is the greatest strategy game of all timeWhy Total War: Warhammer 2 is the greatest strategy game of all time
dhws Avatar
Shill this game some more why don't ya?
[GM] SocietyX Avatar

Yea how dare this guy have an opinion!

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[GM] SocietyX commented on
3 Months ago
Say your goodbyes: Paragon officially shuts down tomorrowSay your goodbyes: Paragon officially shuts down tomorrow
[GM] SocietyX Avatar
The sad thing about Paragon is the game did have so much potential. It got overlooked I think because Devs failed to stick to a vision for the game. They came in with lots of unique ideas, then remade the whole game, and then did it again, and again. There was 3-4 different games atleast that came out under name Paragon. Vastly different style, speed, and map. Epic never seemed to know what they wanted. But they did so many things that were cool and nobody else is doing in MOBA space, it just wasn't cohesive enough to maintain and build an audience for it.
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Ben Maxwell Avatar
Ben Maxwell responded to [GM] SocietyX's comment in
5 Months ago
I only began to really enjoy Wolfenstein 2: The New Colossus when I played it on easyI only began to really enjoy Wolfenstein 2: The New Colossus when I played it on easy
[GM] SocietyX Avatar
I find the issue with difficulty is always a complex one. I too crave genuine difficulty and find if I don't play on high levels of difficulty my personal gaming skill is so unchallenged that I feel unfulfilled by the experience.

That being said.. it's a fine line. Because some games manage to balance Difficulty quite well, while other's simply get lazy and go the route I called Cheap difficulty. One shot mechanics, extremely high levels of bullet spongeyness, etc.. good examples of this issue. Instead of ramping up AI and tactics to make enemies smarter and more adaptive, they'll simply slap a high number on their damage output or make them so beefy you take unnecessary damage in the process of mowing them down. This isn't really difficulty as it doesn't challenge you to think carefully about situation or adapt tactics, it just makes the same mob artificially harder based on easiest variables.Reply
Ben Maxwell Avatar

Yep - I feel the same. I'd much rather have enemies that are easy to kill, but difficult to FIGHT. It's a harder solution, of course, and limited by current AI and tech, but that's why I spend most of my time killing human operators in Siege instead - it's the perfect balance of fragility (on both sides) and towering skill ceiling.

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absol33tgamer343 Avatar
absol33tgamer343 responded to [GM] SocietyX's comment in
5 Months ago
Assassin's Creed: Origins has forgotten what it means to be an assassinAssassin's Creed: Origins has forgotten what it means to be an assassin
[GM] SocietyX Avatar
I feel like you're making a lot of assumptions about what 'assassin' means in the first place. You don't have to be stealthy and always getting away clean to be an assassin. All that matters is target dies. Some of the most well known assassinations were always public and brutal for a reason..

That being said. Older AC's were also increasingly boring. Meanwhile games like Shadow of Mordor have taken fast paced combat combined with parkour elements and made it into something much more enjoyable all way around. I'm personally glad if AC decides to learn from this.Reply
absol33tgamer343 Avatar

completely agree considering it all started for bayek as vengeance it is fitting the way the playstyle is, and honestly i hope they stay on this road this is the best game ubisoft has put out well honestly since black flag

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[GM] SocietyX commented on
7 Months ago
EA shut down Battlefield multiplayer restoration project The Revive NetworkEA shut down Battlefield multiplayer restoration project The Revive Network
[GM] SocietyX Avatar
Much as this sucks for those fans.. I can't say it's unfair of EA to not want some random company using their IP.
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Jnx Avatar
Jnx responded to [GM] SocietyX's comment in
7 Months ago
CD Projekt Red lose staff because they "reinvent the wheel every friggin' time"CD Projekt Red lose staff because they "reinvent the wheel every friggin' time"
[GM] SocietyX Avatar
Proof is in the product if you ask me. CDPR have put out great product, consistently so far. And beyond that, they didn't just ship a good title, they continued to support it with regular updates, DLC (some of it free) and Enhanced Editions addressing player feedback.Reply
Jnx Avatar

Agreed. Witcher 3 is a game that no other can even try to compete with.

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Anakhoresis Avatar
Anakhoresis responded to [GM] SocietyX's comment in
7 Months ago
Star Wars Battlefront 2's beta is two different games that never meetStar Wars Battlefront 2's beta is two different games that never meet
[GM] SocietyX Avatar
Feel like we played different beta's here. The MTT in my games died often and plenty. Infact it seemed almost too easy to kill at times. And the most effective way of doing this was actually using the Air vehicles to drop massive damage on the MTT when it was vulnerable.

I also saw a good amount of people using the Tank, and the Clone Walker vehicle on the map. Yes it's more urban and tight and less about someone shooting at you from 10 miles away but I don't think this write up really understand's how the map plays out when everyone isn't running around blindly doing nothing much.Reply
Anakhoresis Avatar

I was going to say the same thing. 5 matches on Theed and not once did the CIS get to the palace.

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[GM] SocietyX commented on
7 Months ago
Bungie made Destiny 2's shaders and mods controversies worse than they needed to beBungie made Destiny 2's shaders and mods controversies worse than they needed to be
[GM] SocietyX Avatar
A large corporate entity having bad communication? Surely you jest! It does continue to amaze how these companies, who's audience runs SO much on community and love of the companies/devs/writers etc... could still be so blind to MASSIVE importance of good community outreach and getting infront of these kinds of issues.
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