Ian Boudreau profile
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Ian Boudreau profile

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Ian Boudreau responded to Jezcentral comment in
1 Day ago
Control’s haunted dream prison looks pretty stunningControl’s haunted dream prison looks pretty stunning
Jezcentral Avatar
May as well throw in a mention of The Adjustment Bureau, as well. A Philip K Dick adaption.
Ian Boudreau Avatar

THAT'S the movie I was trying to remember and couldn't! Good shout out. Much clearer comparison there than with Inception - although I think there are still parallels between it and Control.

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Ian Boudreau Avatar
Ian Boudreau responded to Shriven comment in
1 Week ago
Assassin’s Creed Odyssey screenshots leak ahead of Ubisoft’s E3 eventAssassin’s Creed Odyssey screenshots leak ahead of Ubisoft’s E3 event
Shriven Avatar
Its not coming this year, right?
Ian Boudreau Avatar

Word is it'll be out before the end of the fiscal year, so by March 31. But they've typically come out in the fall, late October or early November. So I'd bet on it being around then!

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QDP2 Avatar
QDP2 responded to Ian Boudreau's comment in
1 Month ago
Vermintide 2 is "not 100% there, but closing in" on the difficulty sweet spotVermintide 2 is "not 100% there, but closing in" on the difficulty sweet spot
Ian Boudreau Avatar

No sponsorship deal involved with these pieces - Rich spoke with the developers and condensed their discussion into this story. But they were generous with their time and as often happens, some parts of the interview wound up getting cut for space, and I turned those bits into the stories that ran this weekend.


On the console port, I thought they were surprisingly frank in that basically, yes, the process does mean some resources have been given to the ports (more often you'll get a boilerplate PR statement that's all sunshine and roses). I don't know that we expressed an opinion on the points they made, so I wouldn't call it 'biased', it's just the devs making their argument for why the console version might have secondary benefits for us.


Hope that helps! Glad you've enjoyed the coverage.

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QDP2 Avatar

Thanks for the info! May as well clarify myself, when talking about article bias it was never an opinionated piece of writing. With much of the article being quotes, it definitely felt heavy-handed on the developers side. I guess I would have hoped a comment on the fact it does take resources away from the development of PC patches, bug fixes and new content. I would definitely at best a console port is a draw-win for the PC market against consoles, not a win-win as they so happily put it.

That said, from a developer perspective a console port on a successful title would be an easy decision. Bring your game to more, let more enjoy the title and earn more money without having to invest into creating a whole new game. There's no fear over sales being successful on a new platform since PC has already proven the title will sell. As a developer your question would have to be "how soon", not "should we" bring it to consoles.

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Ian Boudreau Avatar
Ian Boudreau responded to Braneman comment in
1 Month ago
Valve have activated Bluetooth on the Steam Controller. Here’s how to turn it on.Valve have activated Bluetooth on the Steam Controller. Here’s how to turn it on.
Braneman Avatar
Does this mean I'll still need the dongle on PC? because all I want from it right now is to be able to connect it via Bluetooth.
Ian Boudreau Avatar

If you use the Bluetooth protocol, you won't need the dongle - Valve recommend using the Wifi protocol with the receiver, but they say that if you're using a PC without a free USB port, Bluetooth will work.

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Ian Boudreau Avatar
Ian Boudreau responded to Runeclaw69 comment in
1 Month ago
New games: Scoundrel is the roguelite child of Gunpoint and ThiefNew games: Scoundrel is the roguelite child of Gunpoint and Thief
Runeclaw69 Avatar
Reminds me of Mark of the Ninja, so I am very interested in this one. Thank you for telling me about it.
Ian Boudreau Avatar

The developers specifically mention Mark of the Ninja as a source of inspiration! I'm looking forward to this, too.

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WhiteCrow Avatar
WhiteCrow responded to Ian Boudreau's comment in
1 Month ago
New games: The Thin Silence is an adventure game where mental health takes center stageNew games: The Thin Silence is an adventure game where mental health takes center stage
Ian Boudreau Avatar

At first I thought, "wow, harsh" ... and then I got the joke. It's been a long day.

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WhiteCrow Avatar

Quite an old joke too, but I'm glad someone got it! Hope your day got better bro.

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Ian Boudreau Avatar
Ian Boudreau responded to hyperlordXP comment in
2 Months ago
Epic didn’t know you could surf on Fortnite’s rockets until a player did itEpic didn’t know you could surf on Fortnite’s rockets until a player did it
hyperlordXP Avatar
It seems you haven't included how rocket riding started, It all started back in October last year, with the Halloween Event, They customized the rocket launcher heads to be pumpkins, and when ever you shot one it would let out a creepy laugh, It's not clear who started to rocket ride first but I know it was just a bug in the game the developers didn't intend of adding, they soon told us that rocket riding would be a main staple in the game and that it would stay, so some people were kinda mad and some people absolutely loved it, personally I've never rocket ride before, but I want to try it.
Ian Boudreau Avatar

Excellent info! I think what's neat is that it isn't really a "bug" per se - the game is working correctly. Different systems - jumping, rockets being actual entities in the game - work with each other without the designers having had to put them in on purpose.

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