Making it in Unreal: meet the mannequins of Waking the Glares
How Cities: Skylines was nearly a political sim
How to science the shit out of Surviving Mars
Why didn't Tyranny sell? Paradox on Obsidian's RPG "everyone was hoping would do better"
Making it in Unreal: how Milestone took 20 years of motorsports experience off-road in Gravel
Prey abilities guide: Neuromods and powers explained
Making it in Unreal: how watching Alien too young informed first-person coder Tartarus
Making it in Unreal: how blind horror game Perception nails the sight of sound
Hang on: Watch Dogs 2 is actually kind of brilliant
Warhammer 40,000: Dawn of War 3 mods - what we want to see
Making it in Unreal: Empathy devs on how to draw a foggy memory
Endless Space 2: release date, system requirements, factions, multiplayer - everything we know
Making it in Unreal: conveying the creeping horror of Lovecraft in Conarium
Making it in Unreal: immersive sims meet mechs in Steel Hunters
How has free-to-play changed Eve Online? Behind the ambitious plans to train newbies for nullsec
Meet Sparc - the ball sport follow-up to Eve: Valkyrie that's as physical as VR gets
Inside (and underneath) the inner-atmosphere combat of Eve: Valkyrie's game-changing Groundrush mode
Making it in Unreal: the bright ideas behind Styx: Shards of Darkness
Total War: Warhammer 2: release date, races, campaign - everything we know
Inside Planescape: Torment Enhanced Edition and "repainting the smile on the Mona Lisa"
Emotionally hooked! That's what I was getting at. Torment has lots of ways to get you personally invested in its plot, where lots of other RPGs are content to give you a vague end of the world story.
Yes, you can. It's also mentioned in the article. If you can't import a savegame, PoE2 would never know whether Eder is still alive or not in your game. ;)
Crash's deductions are correct. Sawyer has also mentioned that, should you have no save game to import, you'll be able to determine the state of the story in Pillars 2's introduction.
Thanks! I've played a few missions, with bits of strategy in between. I'd say the most profound change on the world map is your ability to manage rebel enclaves - assigning individuals the task of gathering intel, or resources, or new recruits. Over the long-term, I can only assume the strategy feels much more involved as a result - offering the map-level systemic depth I suspect Firaxis were a bit wary about embracing.
The new weapons and enemies and such certainly feel balanced - especially as a lot of them have been around in packs for a while now - but it's tough to know how the top-layer strategy is going to play out after 50 hours or whatever. There's certainly more than enough justification here to start a new campaign, though.
I didn't get any time with the multiplayer, so this is enlightening, cheers!
Chomps would require a completely different algorithm, given all that chewing.
However, more difficult to split unless you put them in the fridge, and let's not get started on Curly Wurlys, we'll be here all day.
Second-to-second (and over lots and lots of hours) I'd say I haven't really noticed any problems with performance. On a couple of occasions - ambushing a patrol or lobbing a grenade into a thick nest of enemies - I've seen the game struggle to display all the outcomes at once as it does all the maths. But that's all that springs to mind in terms of slowdown.
I see. I tried it and it doesn't seem to run very well on my system. I can't run at high 1440p 60fps I need to drop quite a lot of settings before I get a solid 60fps. 4670K @ 4.4GHz, GTX 970, 16GB of ram.
See this is what I was expecting.
WHHHYY WOULLD YOUU DOOOO THAAAATTTT
That... makes sense. Given that, I can't think of any benefits either.
2 benefits I can think of...
1. Lower matchmaking times. Quicker to get into games.
2. Less toxicity and flaming all around, as the PS4 players can only use the quickchat to PC players and vice versa
Hey, just to clarify - the giveaway closes in a week, but we're doling out codes from today as entries come in.
So....you will continue to give out "early access" keys after the early access is over (i.e. open beta begins)?
Perhaps a title change and clarification is in order.
(Assuming, of course, that you give all the keys out prior to OBT on the 16th.)