So he gets like 3 damage points increase on his bleed and an extra 30 damage at full level on his noxian? Big whup? Seriously, know how to counter him and beat him, don't whine about it because that is how you lose.
You just said counter darius.....xD You're the type of dude spamming full tank champions top lane winning the lane and typing in all chat : GGWP EASY
I appreciate the amount of concern you show towards TaleWorlds and their well being moving forward. I just do not personally see how this would harm them if they play it off correctly. From all I have read of the dev blogs about this game (which could be skewed for marketing purposes but likely are not) this game will be miles better than Warband, and miles better than Fire & Sword. As such, I think making this game delay until the point where everything they wanted to achieve is set in place is good. If you look at the goals list they had for this release, it was quite extensive. They want their goals to be met in the best way possible and I agree with that sentiment. I just hope the release is sometime before September 2018 so I can play it over the summer. I would just conclude by saying that if you look at Rockstar games, they employ the exact same strategy, constantly avoiding telling the fan base when GTA will release, and always providing a game far better than the last installment. I feel like TaleWorlds is trying the same thing, just with a smaller game developer studio so more time to create a game not quite as large. If this game pans out correctly, it will be the GTA V of medieval open-worlds and I will definitely swoon over that possibility!
The teams aspirations are great, but their features built so far are limited to less than Warbands. You can take a look at footage (the do love showing off their progress to the public) and see for yourself; but the games current state isn't close to a 2018 release should they want a definitive improvement over Warbands.
It's been over 5 years already since announcement of the title. That means at least 7 years of work has gone into this title. To put a reference; GTA titles takes around 3-4 years of coding/development to produce. Announcements are delayed until 6 months of release (as was their expectation when they announced it in 2012). The titles become too precious to the company. Everything has to be perfect for them. Truth is that game design isn't about perfection; it's about making trade-offs to create the most enjoyable experience possible.
I seriously hope they come out and announce some features/work they've been doing behind the media and out of the publics eye. Tell us a reason for the massive delay. Give us procedural world generation. Connect it so that the 3rd/1st person view and the map are the same world, with 0 loading screens. They may have done something with their initiative and made this game worth the wait; but my expectations aren't high. The work to-be-done still hasn't shrunk since they started talking about development progress back in '14. Every time they complete a feature they decide to start talking about something else they want to add. Some other radical change they want to make to a system they already spent months on.
I see this project going one of two ways; either they spend the next 3-4 years continuing on making the game of their dreams (and release it come 2020 at the earliest, giving us a GTA5 of Medieval at the same time as GTA6 releases), or they give up on perfection and stop returning to re-design already perfected features. We could have seen a release back in 2014 if they weren't spending all their time either talking to press or re-writing their code to draw/sheath the sword from a slightly differently positioned scabbard. They need to get someone to set them deadlines for them and kick them up the rear when they don't meet them.
Sigma keep in mind the majority of the time the reason support champs are nerved at the current moment is because Ardent Sensor was so heavily buffed during Worlds 2017. As such, Riot had to re-evaluate the support position to see who else needed a nerf or buff, and they realized a lot of supports like Leona and Sona are pretty easy to play by spamming certain abilities due to their slightly unbalanced nature. So no hard feelings from Riot, just trying to balance the game. The champs don't get harder to play, you just need to play them differently, and maybe that is what you have a hard time accepting. The meta changes, you just gotta get over it. With the new runes, I think tank junglers will take top priority, like Sej. Collossal is an OP rune, and those champs will be the ones lots play. If you main support, learn how you fit within the new runes, and play to the meta and you should be fine.