Napoleon: Total War
3 days 12 hours
1 day 3 hours
Space Hulk: Deathwing
24 days 19 hours
The Elder Scrolls V: Skyrim
12 days 19 hours
Grand Theft Auto V
7 days 5 hours
Deus Ex: Human Revolution
6 days 11 hours
so if many of these folks lose the ship they paid for, because they paid for space insurance as well they just get a new one?
I guarantee that day one of that game for the have-nots is going to be a bloodbath, permanently losing a ship you worked hard to get is bad in EVE, but when some tool with a big wallet is spamming rocket fire at all and sundry because he can? with no way to stop him? I don't think that's going to be fun.
Much like PCGamesN here, you seem to have done no research. The game is planning to prevent exactly the scenario you describe by a number of different ways. Firstly, new players start in high security space, where attacking players will be met with hefty penalties and police/military response. Secondly, if you lose your ship, it takes time for the insurance to replace it. It must be manufactured and then transported from the factory to your hanger. Larger ships will take significantly more time to replace. Finally, players in high sec space, if they are not wanted, will have the option of a PVP slider, limiting interactions with other players (low sec space and those with bounties on their heads will not have the option of the PVP slider, to prevent abuse in the other direction).
Sure, paid mods could work as soon as gamers get over this misplaced notion that they have a moral right to free mods. Why shouldn't mod creators seek compensation for their work?
"But Bethesda is taking a larger cut than the mod creator!" Well, isn't that between Bethesda and the mod creator? If nobody is putting a gun to their head, and they willingly put their mod up for sale under those terms then I don't see where there's a problem.
"If I'm paying for mods then I expect a minimum level of quality!" Fair enough, but who's job is it to make sure mods meet a minimum standard before they're put up for sale? Do we expect GameStop to ensure the quality of each game they sell? No, so why should we expect Valve or Bethesda to ensure the quality of third-party work that they have no control over? As long as there's a reasonable refund policy in place that protects consumers then I think word of mouth would be sufficient to keep quality in check.
In summary, yes, I think paid mods could work, and they could probably work quite well with the right system in place.
Valve's refund system for games is abysmal, to the point where legal action has been taken against them in several countries. Honestly, tell me how likely you think a “fair” refund system is going to appear for mods, something that can break easily and at any time due to updates and mod conflicts, when Valve can't even produce a fair refund system for games?
So you wanted them to leave their mod up for free on Nexus, while charging for it on Steam workshop? Some of the arguments in this whole backlash aren't even weak, they're downright bizarre.
I fail to see what is bizarre about the idea that people might get rather annoyed when mods, that had previously been available were free for years, were without warning removed to make way for versions that were behind a paywall. Versions that would have none of the quality assurance or support that a professional product would have but would still require payment.
Its pretty fucking simple to understand that if they started charging for something, then it deserves the same level of support as any other paid product.
As soon as you start charging for a mod, it ceases to be a mod, it is now a paid for product, DLC. If it is a paid product, then as a consumer, I expect the DLC to be reasonably functional and bug free, to be priced fairly, for their to be a fair refund system if the DLC does not work and for their to be dev support to deal with any issues.
Valve and Bethesda did none of this, their showcase for this idea was 17, poor quality, buggy mods ( this review shows the shockingly poor state of some of them http://imgur.com/a/bqcla?gallery ) that were enormously overpriced. There was no dev support, no curation to ensure these mods were of high standards and worked well with the game, the refund system was abysmal and it was likely that there would be conflicts and errors caused by updates and other mods.
The awful implementation of this, and mod devs doing things likely pulling free versions of their mod off Nexus, stealing others work, or in at least one case, putting adds for the paid version of the mod in the free version, is why this whole thing has been terribly received.
This seems kinda dumb. Telltale have built up a reputation of making games based round deep characters and complex worlds with difficult moral decisions. I don't see how they can pull that from Minecraft.
I hate Sera, not because she's badly written, quite the contrary in my opinion I think she is very interesting as a character, but as a person she is terrible.
She is totally immature, not usually the worse crime, but in a life and death situations that often means people get hurt. Sera talks about helping the little people, but her quests are more about hurting nobles and taking their valuables, rather than actually helping the oppressed. People frequently do get hurt because of Sera, but more often than not it's her contacts that suffer the most, the peasants and the servants that get caught or killed in the aftermath of her actions. She does not take any responsibility for this or seem to grasp that she often asks these people to put their lives at tremendous risk. She's not even affecting any change, the nobility remain dominant throughout all the nations of Thedas, and Sera's actions do little but irritate them for the most part.
I think Sera wanted to join the Inquisition because she believed it would give her further power to do what she wished, and hurt whoever she wanted. Anytime the Inquisitor disagrees with her or takes action she does not approve of, she throws a tantrum, apparently forgetting that she volunteered to join a hierarchical military organisation.
Her introduction sums her up. She could have stolen the weapons of the Orlesian mages guards which could have prevented them from attacking, instead she stole their trousers. Not only does it put the inquisitor and his party at risk, it means the guards attack, pointlessly at that point because their boss is dead, and get killed. They didn't seem to be cultists or crazed templars either, just some mercenaries hired to guard a house. But several more people die without reason because Sera thought it was funny.
Sera is ultimately a thug who cloaks her actions under the pretence of justice for the little people, but when it comes down to it, really just wants to hit rich people and steal their stuff.
IMO, Sera really doesn't fit the Inquisition.