Isn't beyond earth just a reskin of Civ V?
It's pretty much that, the only thing it changed was the tech web
Haha...it looks likely doesn't it?
Definitely try Divinity: OS, though If you haven't played it yet, I'd suggest waiting until the enhanced edition free update comes.
2. Mass effect 3 - I just finished this game today for the first time and I'm not ashamed to say that during the ending, I shed manly tears.
3. Stealth Bastard Deluxe Or Stealth Inc 2, Im not sure which to choose between the two, as i've only played around 2 hours of the 2nd game, but both are very nice platformers which i suggest you try out at some point.
4.Terraria - I don't really have much to say about this game, even though It's consumed nearly a thousand hours of gameplay for me, It's a great game, play it with some friends.
5 - Civilzation V (with all the dlc obviously) - I can't stress this enough, this game is a great time sink! It'll keep pulling you back to it, even after you swear not to play it again.
6. Anno series, This is a great economy management city builder series that has kept me busy for a very long time, I remember vividly playing my first game of Anno 1701, It was mind boggling at first but I quickly fell in love with it, and It's sequels keep building on the great foundation that the previous games set. Every game gets better and better.
7. Burnout Paradise City - To me, this game is when arcade racing reached Its peak,
8. Prototype & Prototype 2 - Great games worth playing, Unless you're one of those people who really dislikes unrealistic games.
9. Saints row 4 - Dubstep gun, superpowers, punching aliens in the groin and a giant dildo as a melee weapon. Need I say more?
10. Injustice Gods among us. The Mortal Kombat styled DC game I always wished for, with the added surprise of a great story (And prequel comics, which are worth checking out if you're into that kind of stuff). Finally I could show batman fans that supes can and will wipe the floor with batman. I like to play as the evil superman in the multiplayer, he looks badass.
I'm so jealous that you just finished the Mass Effect trilogy. One of the best of all time, imo. I've played every game on this list apart from Anno.
Gotta say, I hate the Prototype games. I don't mind unrealistic games, I just found them dull, despite the incredible powers.
In skyrim it wasnt Removal of skills per se, Just dumbing down. I agree that the skills add depth, however from my point of view, It doesn't really go well with a FPS (well pretty much) like fallout, If it's a game like divinity, or Pillars of eternity, I'll gladly have that kind of skill leveling, however Somehow in fallout 3 and NV it kind of seems like an annoying constriction to me. I have no problem with a skill system like fallout 3-s however, I just don't think it goes together with a sandbox game like fallout
Before sandbox games they are RPGs, and the skills restrictions are what make role playing a thing, outside of obviously the user's input.
Let's take the case of someone who wants to open something but isn't a master lockpicker, fine, then what the game gives you is another option such as a hidden key, an option to bash or blow open the lock and that way you aid the roleplaying aspect of the game.
The problem with 3 and NV isn't that skills fit poorly on it, but that the developers don't think big enough to make things accessyble to all kinds of players in different forms. Look at Divinity Origins. Oh you don't have a master lockpick? Fine destroy the chest but fuck up your weapon.
Instead of removing critical features for role playing and making the game more shallow, why not just expand on what you already have so it can fit every single playstyle out there in a balanced and rational way?
But no, that's not the Bethesda way.
Simple. yes but to be honest, I kind of think fallout would kind of improve from it a bit, For example. I'm a huge fan of Fallout 3, with It being the only rpg where I Literally can't be evil, (I've tried, multiple times) It would take away some of the monogamous replays,
for example, Whenever i leave vault 101 the first thing I always do (because I can't resist being the good guy) is get up my explosives to 25. It will stay at that 25 for all of the 50+ hours I will be playing, that single playthrough.
I do this just so I could disarm the bomb in megaton, NOT ONCE have I blown up megaton, I couldn't bring myself to do that. pretty much all of my Fallout 3 gameplays start the same, the first 3 hours are pretty much copy pasted, THIS could get rid of it.
Honestly, the only downside I see to this is that people are going to just use it to grind a skill up whenever they have a problem with it (Which btw will make getting lockpicking up to 100 go up from 40 minutes, to a few hours, which is a plus)
Removal of skills means we are losing more elements for role playing and the game itself is losing more of its depth, Skyrim became a really dull game when I realized they had gotten rid of all the skills and stats you would level up along with a lot of content. It feels like Skyrim is slowly turning their RPGs into open action games rather than role playing games.
Less ain't better, and the skill system has made part of fallout since it was created and it added a lot to its RPing potential.
I was seriously scared for a moment there because of the dlc part, seriously, If i had to pay for something like that it would instantly ruin my mental image of the game
It's included in one of the 12 (or was it 16?) free DLC packs they'll release.