Love that analogy!
This is a response to rising sales taxes on _all_ digital distributors, right? It shouldn't impact Steam any more than it impacts all other digital distributors in those jurisdictions. Essentially, should still be status quo as far as market dominance goes.
Probably, though there's always the element of the consumer saying 'sure, I live in this low-tax region'.
I recall with 3ds, it allowed me to pick from a list of regions with the tax rate stated beside each XD
Steam is a bit trickier to dupe than that I believe.
If Square Enix can get away with it...
Short of infringing on copyright, they can 'get away' with calling their game whatever they like (unless 'fans' actually get murderous, but then the game just wouldn't come out).
I wonder who won the civil war, presumably a Sky2 would have to canonize that.
6 is definitely involved.
Ah, that'll do.
I think a lot of the problems people ran into first time through, involved how conflicting the junk/crafting system is with the exploration aspect.
If they cannot get over the hording mentality behind collecting junk, they quickly become over-encumbered and have to return home far more frequently than the previous games where junk was mostly just junk, which absolutely destroys the otherwise quite good flow of the game.
Yeah, I went through that as well. The problem is that the game does a poor job at telling you what's important and what's not. They probably imagined people will focus on building something, mark the materials they need and go on exploring. But what people do is ... carry everything back home, just in case. At which point the inventory system becomes a chore. They could have explained that much better or add a system to work around it (e.g. call a settler from one of your settlement to carry the stuff home while you are free to continue exploring).
I've not heard of any real complaints about GMG and their key handlings yet. What they do is different than G2A, they go out of their way to source their keys in a way where they're sure that people are profiting (store front, publisher, developer, et cetera).
The difference is is that G2A seems to be buying up keys from fraudsters using fake credit cards. From what I understand about GMG's business practices, they wouldn't do that.
That's just from what I've heard, mind you. But they do seem to be much better about that.
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