There's a difference between accidentally killing a teammate in the chaos, and intentionally shooting one.
Reading the gog.com forums, it would seem the ini edits normally needed (to do with multi-threading) are now done automatically on install.
Love that analogy!
This is a response to rising sales taxes on _all_ digital distributors, right? It shouldn't impact Steam any more than it impacts all other digital distributors in those jurisdictions. Essentially, should still be status quo as far as market dominance goes.
Probably, though there's always the element of the consumer saying 'sure, I live in this low-tax region'.
I recall with 3ds, it allowed me to pick from a list of regions with the tax rate stated beside each XD
Steam is a bit trickier to dupe than that I believe.
6 is definitely involved.
Ah, that'll do.
I think a lot of the problems people ran into first time through, involved how conflicting the junk/crafting system is with the exploration aspect.
If they cannot get over the hording mentality behind collecting junk, they quickly become over-encumbered and have to return home far more frequently than the previous games where junk was mostly just junk, which absolutely destroys the otherwise quite good flow of the game.
Yeah, I went through that as well. The problem is that the game does a poor job at telling you what's important and what's not. They probably imagined people will focus on building something, mark the materials they need and go on exploring. But what people do is ... carry everything back home, just in case. At which point the inventory system becomes a chore. They could have explained that much better or add a system to work around it (e.g. call a settler from one of your settlement to carry the stuff home while you are free to continue exploring).