Nice! Thanks for the heads up.
Yeah, the messaging is similar in Dishonored, though built around not killing. It means some players miss out on all the fun ways you can interact with the game. They changed the messaging for Death of the Outsider, which I think worked much better.
TBH the Warcraft movie also would have gone over better if it were animated in this style instead of live action... Live action was a big contributor to many of it's flaws and failings, including cost (like the absurdly expensive CGI for the orcs)
I wonder if we're at the point where $60 does not cover a "full priced game", and these micro-transactions are quietly subsidizing / preventing an otherwise inevitable price increase.
Average game sales have probably hit their peak, development costs only continue to grow, while the store price-tag has remained stagnant for decades (probably fallen if anything - can't remember the last time I actually paid $60).
Games have mainly continued to be profitable, despite devs sometimes spending thousands on details we don't need for good gameplay.
What loot boxes and microtransactions have done is triple the profits.