Well, the bigger issue is that many of the games on the list won't be avaiable on PC since there is no port and no emulator for old 360 games on PC. Maybe they'll release one but I doubt it will be anytime soon.
The service definitely won't introduce any new port-tools for the games. Only "Play Anywhere" titles will be available for non-xBox owners, and that is a stretch (they certainly can disable the play-anywhere status, just as my previous comment says, it would be harder for them to do that than to just leave it on).
The previous comment was never a judgement over whether or not it's worth subscribing to the game-pass for PC only. Just my opinion on the probability of whether or not you could play the "Play Anywhere" games.
Yeah....I think you went too far into the rabbit hole here.
But it kinda is.
Because anything unexpected for a user is a nightmare. Maybe not for him, but for someone who will be obligated to help and/or advice him what to do. For support operators. For everyone, hot tech-savy like YOU
Well, in my experience, everyone who doesn't understand what this checkbox means shouldn't install software themselves anyway. That's just how it is. So no, there is no difference for support operators imho. The same people who needed support before will still need support now. Everybody who got along installing stuff themselves won't need any help with this either.
I like how UWP apps don't leave a trail of files and registries behind all over the system. UWP apps keep them contained in 1 folder.
The simple truth is that giving 30% to Steam is kind of stupid if you have the server architecture yourself. If you don't want to use the Windows Store, well, it's your loss.
No its M$ loss, they are failing to make sales because they refuse to use the most widely used gaming platform on the planet. Let me put it to you this way, if you use the market and only sell around 40000 copies but if it was on Steam and it sold 200000 copies to me that out does any lose they take to 30 percent. Which one do you thinks makes more sense when you are reaching a far more receptive audience?
I did too, but you know what? I'd rather they concentrated on making a good game than some daft stretch goals that were clearly only at the ideas stage. Sometimes ideas sound good on paper and are actually crap in practice.