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Our articles don't contain story spoilers, but they do explain what you do in a certain section of the game, so you can decide from there if you want to read further! The final paragraphs of my feature have a little sum-up of our feelings with zero spoilers.
As for our enjoyment, both me and Julian really enjoy what A Way Out has to offer. It's got excellent co-op ideas that are implemented really intelligently. The story is not as serious or special as many people had hoped for, but we both felt that doesn't matter much: the fun comes from the experience, not the plot. If you're looking for a Greatest Hits of Crime Cinema: The Game, then this is it, with all the pros and cons that comes with. Cliches everywhere, but they're fun to play yourself.
We play A Way Out: Vincent's perspective
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Oh of course it is! You'd think I'd know better with the many hours I've played the PS4 version. Thanks for pointing it out!
Master Chief is pretty chatty in Halo. In fact, I'd say his dialogue is essential to the story Bungie tells: one of its core pillars is the relationship between Chief and Cortana.
Personally I would have liked some dialogue in Destiny, if only to emphasise the bond between Guardians and Ghosts at the very least.
We're all sick of loot boxes, that is certainly true. I'd much rather they were never put in. However, I disagree that the game has been altered to promote their use. They feel like a feature demanded by the publisher, not the developer, and tacked on after.
In regards to your point about the design of the game, I'd point you to Shadow of Mordor, which uses the exact same system of interrogating orcs to track captains, engaging in Nemesis missions, and building an army through domination. This is just the basic design of the Shadow games, established in 2014, before loot boxes were a thing.
I'm holding out hope that there's a second playable character who works for the sheriff office. It'd be a great reveal for the next trailer, and also would bring some balance to the story.
At PCGamesN we do two reviews for everything, one that assesses the creative merits and another that looks at the performance. I'm currently working on the latter. Apologies for the delay, but it'll be available as soon as possible.
I'm afraid I don't know what build the game was, but it was certainly more advanced that what was originally shown off to other journalists. I was told that was quite a rough build, whereas this was notably stable (as hopefully you can see in the video).
I wouldn't be toooo concerned about it being a Starcraft clone; that feeling comes in the overall style rather than it being a high APM game with copied features. But exactly like you said, I love DOW for being so unique in the RTS field, and that's not what this entry feels like. At least not right now, anyway!
Cheers for the reply Matt. Here's hoping DOW III still has one or two tricks up its power-armoured sleeve!
I have no idea what filth is going through your mind Shriven, but they are clearly aubergines! You've played Alien Eggplant Farmer, right?!
Indeed....more of this type of thing!
Women did fight in World War 1. Granted it was not common, but the Russians fielded battalions of all-female soldiers.
Other nations have stories of female soldiers, too, albeit generally one-offs. Considering the liberties BF1 takes with history, I don't think adding a few more women soldiers is out the question.
russians aren't in the game
In my opinion, no. It had been that long since I played The Witcher 2 that I'd forgotten most of it, but found playing the third game was easy without the knowledge. Also CDP made the game with new players in mind, so I think you'll be okay!
Cheers Matt, that's good to hear.