Depends. If you were working on a project would you prefer to be continually told that you had to gimp things to hit a release date/budget (Funny, people keep complaining about current AAA games doing this), or would you rather being able to do things to the absolute best of your ability and go big, even if it meant doing extra work?
But how could he say they would deliver it as their end of the year goal if they hadn't even started a schedule, that would mean they have no real idea of what it entails and they're giving a date already...
Saw this being discussed on another forum, here are CR's words from Gamescom.
"So it's our big end of the year release. So err you know, we're going to get it out end of the year...hopefully not on December 19th like last year, but it is a big one so you know, so we're not making... I get shot for making promises but that's our goal."
That definitely sounds more of an assured statement than a guestimate with caveats.
That is exactly the point. they provided a very details schedule. SThey provide schedule on backers demand and the 3 they already provided have been met. Backers will get 3.0 to 3.2 by end of 2017. Is it possible that some stuff can be removed/posponed and some others added? yes. The most important is to get regular important patch and 3.0 is the one of them.
In the spirit of disclosure you should really state what you get out of referral spamming as well...
Because that was an *estimate* before they begun scheduling. During the scheduling, however, they discovered that they needed several more minor systems before they could combine the Planetary Tech branch with the Main branch.
On the plus side; while we had to wait for the 3.0 release, several of the main features intended for 3.1 and 3.2 have already been finished and will be implemented alongside the 3.0 release.
That's not anything close to reality. The switch is waving the white flag. Roberts' greed has destroyed this project.
They have this at the moment if you log out using the menu (it's a 15 second timer when in combat) but due to the P2P nature of player interaction I'm not sure it would work with cable pullers or task killers.
They restrict "logging out" through the menu, but they don't restrict dc/closing application. If you were to alt-f4 E:Dangerous then your ship disapears from space instantly, weather or not your in combat. The way I suggest Frontier counter this is by keeping your ship in that space even if you dc (i.e. the same way Eve Online works).