You really don't understand how this works, do you?
No, I don't. So care to explain it to me?
If your talking about the graphics, then Tarn has talked about why he prefers to use ascii.
Mainly because it was the kind of games he played and also so it allows him to focus on the features of the game, and also so it doesn't slow down the game too much.
And had parties, and inventories, and multiplayer...
I've read about these frostbite issues many times and given Inquisition, been confused every time
You are everything that is wrong with the gaming community.
indeed. this one is particularly cash grabby.
this isnt DLC. its a whole new game. there wont be a GOTY edition for quite some time as this is a connected 3 game series. i doubt theyll sell more than 1 game together in a pack til all 3 games are released.
You dont even need Warhammer 1 to play Warhammer 2, so its not really a DLC....
Warhammer 2 is going to be a much better game actually.
you'll spend very little time zoomed in anywhere near that far, unless you want to be slaughtered.
You can't expect me to be able to write and count at the same time! (Thanks for letting me know, have changed it)
No, it's not. This is a far too common misunderstanding of memory allocation works in a modern OS like win 10.
it'll use whats available is the short response.
unused RAM is wasted RAM.
Same goes for video memory. just cause a game uses 4-6 gig does not mean it needs it. it'll intelligently re-assign RAM and VRAM as needed.
nowadays you cannot take the amount of RAM or VRAM that has been used as being a good indicator of what is needed, but that is a good thing.
I'm not even sure what you thought I meant from a very simple statement, but your replies don't cover what I was referring to at all.
"it'll intelligently re-assign RAM and VRAM as needed."
That is specifically what I am referring to. Windows stores "freed" memory as "standby" memory, in case a program calls it back again. In some cases this speeds up poorly coded memory management. In other cases it makes better use of large ram pools than the program was designed for. Much more important for older software than it is for modern 64 bit programs.
In certain instances, programs and games that use and release memory too frequently, confuses windows. It will dump released memory into standby, even though the program is never going to call it back. Then it refuses to release that standby memory. This leads to a quasi-memory leak issue in certain cases which will fill your free memory completely with standby memory. This is an issue with windows, not the programs, since only windows controls standby memory.
When that happens, and standby memory has filled your ram completely, any further memory access has to go through windows first to release the standby, which slows the computer virtually the same way as full memory, even if you technically have a dozen gig of free ram. It only becomes an issue when completely full.
It's a problem that has existed since win introduced it, and a problem they continue to deny even exists. It was a major problem with superfetch in win 7, the reason most power users disabled it. It's less of an issue in 10, as far as superfetch and prefetch are concerned.
I've used ramap to clear standby cash in these instances across a dozen computers and laptops over the last decade, and shown countless others how to fix an issue that had them convinced they needed more ram. It's all because of windows "smart memory allocation."
I assume you posted this before the update. I'd have thought the same, but seems not.
"The new Game Mode will work for Win32 and UWP apps"
I get the insider builds, I'm gonna test this and if it's bullshit you better believe I'll be back saying that lol
For the record, I'll NEVER pay for a game from the windows store without many significant improvements to the entire thing.