Risk of Rain
Tales of Berseria
1 day 6 hours
Tales of Maj'Eyal
37 days 18 hours
The Elder Scrolls V: Skyrim
32 days 19 hours
28 days 8 hours
18 days 13 hours
There are still a lot of hardware restrictions for games. A ton. Yes, for supposedly 'photo-realistic' graphics, it is becoming prohibitively expensive. That doesn't encompass every game. In addition to the going wide aspect that Memnarch brought up, there are plenty of lighting and shader techniques that take more processing power than is really usable today. (Though, this being an article about breaking VRAM restrictions, I suppose that is less relevant.) Things like "Number of unique enemies on the screen" still pose limitations. Additionally, very high res monitors are still an issue. I'm sure that if you spoke to an actual game programmer they could rattle off a dozen hardware restrictions just in their specific area of specialty.
Additionally, quantum computing is not just a better computer. They are only faster when you can phrase a problem to take advantage of their unique properties. For other problems, they are no better than current computers. (and will probably actually be worse for a long time until the tech develops.) I don't know much about quantum computing, but it is not universally relevant, and I have never seen anyone show it having an advantage for any common graphical calculations.
In any case, this card seems aimed more at people video-editing and such. This isn't a card for people playing games. Working with very high res video requires unreasonable amounts of memory. There is definitely a need for some kind of expanded memory solution. I have no idea what exactly the speed gains are by skipping the CPU, but I imagine it is a fair bump.
Sigh. I know what quantum computing is. Good grief. I was talking about the better AI provided over the long term by fuzzy logic that would lead to better tools. Do you feel you need to make yourself look superior by patronising people? What do you get out of that? Is it a desire to win? I can feel your hate radiating from here and it's bizarre to me.
Those driven by biological imperatives are baffling to me.
And your point is moot. You're pushing up against the limitations of the human brain with things like enemies on screen. We can already have more than we can realistically deal with, but it's AI that makes those enemies interesting. And that AI is CPU-bound.
What you want is a high number of high-fideilty enemies on screen. Which brings us back to what I said about hardware being focused on fidelity and the costs of being able to produce the kind of experience you'd want.
I wish people would think before they chose to attack. I'd rather not be put in a position where I have to defend myself by explaining clearly simple concepts.
I wouldn't call it well worded. Though his/her opinions might be unpopular, that is not the only reason they get downvoted to the abyss. AnAuldWolf's comments come off as condescending and even insulting towards people with opposing views. They don't provoke well reasoned replies because they aren't using the language of reasonable discourse.
I don't think that excuses as poor a response as "here is le funneh YT video"
Hi, I've played with VR. (Vive and Oculus) I think its super neat and I am also very skeptical that it is going to take off right now for a variety of reasons. There are aspects to a technology beyond its coolness that determine its success.
VR is expensive, requires an expensive computer, is bulky, the Vive takes a large amount of room space to move around. VR in general cuts you off from other things so you can't use it if you happen to get interrupted a lot. Most of the games shown right now are tech-demo sized bites. Right now it might be set up for a specific, small enthusiast market, but I don't see the shift to mass adoption just yet. It could, but I do not think it is inevitable.
I am so sick of people acting like trying VR suddenly means you'll believe it will be a mass market success. It's obnoxious being endlessly told "If you used it you'd agree with me." Now go educate yourself on some manners.
when it gets more advance I'll buy it. Wireless glasses for example.
I know you are busy not seeing reason, but you can download this version of the game from steam as well. For free.
And experience the joys of permanent jarate??
If I'm being honest, and I always am, you'd get better results with the original Skyrim and a scant handful of graphical update mods.
Seriously, that jarate-view does it no favours. And it's going to be a thing of horror that gamers will tell their children about should it come to VR.
"Ah, love. We didn't understand the follies of VR back then. We were innocent and naive, frolllicking through the gardens of creative probability, and then someone had to go piss in our eyes. Virtually of course. That was the beginning of the end for the VR rebirth."
I don't think it'll take off yet, but just like that guy up there talking about how there was no market for Steam at first, I think it'll be a bit like that. The technology is still really expensive and takes a ton of power to run at good frames. Everyone I know who has tried it says it's pretty mind blowing. I think once the headsets are cheaper, and hardware is more powerful, the market will really start to open up. Also I think Facebook is gonna try their hardest to make some profit off the $2 billion they spent on Oculus.