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nu1mlock has recently been playing Victor Vran, Warframe and Don't Starve Together

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nu1mlock responded to JaxDagger comment in
6 Days ago
For Honor PC reviewFor Honor PC review
JaxDagger Avatar
Absolutely Loved the game, livestreamed alot of the beta over on my channel but have to admit i was viking all the way! couldn't stop playing xD

Here is a short clip of a funny 4v1 (the original is also on my channel)

https://youtu.be/66rlmUMkaYs
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https://goo.gl/images/mw5sMD

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nu1mlock commented on
1 Week ago
G2A Deal offers five games a month for $2.65, first month includes Superhot, is cheaperG2A Deal offers five games a month for $2.65, first month includes Superhot, is cheaper
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I prefer Lords of the Fallen in this bundle. While Superhot was cool a little while, I got bored of its puzzles quickly.
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LordCrash Avatar
LordCrash responded to nu1mlock's comment in
1 Week ago
Halo Wars 2’s physical edition has been cancelled in the USHalo Wars 2’s physical edition has been cancelled in the US
nu1mlock Avatar

I understand what you're saying, but Microsoft doesn't "need" the extra sales - they're not going out of business any time soon because of the extra sales they would've gotten from a Steam release.


I would of course prefer to use Steam as well, but to be honest, I don't care if I download the games from Steam, Uplay, Origin, GOG or any other place for that matter.


Now, the Windows Store absolutely has its issues and it's pretty bad compared to the other digital distribution clients available. It needs more features and it needs to get fixed in other regards as well. Especially removing or make it easy to hide shitty mobile games and stuff. Simply put, a better store front overall.


However, I purchase and play good games. I don't care where I have to purchase and download them. I will support good games no matter the choice of client and so far, Microsoft has been releasing some good games (especially Gears of War 4 and Forza Horizon 3. Killer Instinct is pretty good if you're into those games as well - I'm not. And the mini-version of Forza is great for what it is as well). If they continue to do so and if they make their store front better, people will follow - just like they did with Origin and, in many cases, Uplay.

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LordCrash Avatar

What a reasonable and mature stance on the the topic, my respect. It's a rare sight on the internet today. And I like to add that I totally agree with you, my first and foremost interest is to play good games. I don't know any client that would seriously hinder me to have fun with games, the Windows Store included. Sure, it's far from perfect but it's getting better and most important, you can just play your games like anywhere else.

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nu1mlock commented on
1 Week ago
Hideo Kojima says Death Stranding is an experience we "haven’t played before"Hideo Kojima says Death Stranding is an experience we "haven’t played before"
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"Something we haven't played before" is a quote (or close like it with similar meaning) he said when it was announced, so that's kind of a weird headline for the article.
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Mackles Avatar
Mackles responded to nu1mlock's comment in
1 Week ago
For Honor PC reviewFor Honor PC review
nu1mlock Avatar

Sounds like "top level" would play it wrong then, seeing there are ways to counter blocks, either by guard breaking or (at least with some characters, I don't know them all) hitting the opponent with an unblockable attack. There might be other ways as well, but I'm really not that good at the game and don't know all the moves.

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Mackles Avatar

Even unblockable attacks can be parried if you time it right!

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nu1mlock commented on
1 Week ago
Viewsonic XG2703 review: a crystal clear panel offering kitten-smooth gamingViewsonic XG2703 review: a crystal clear panel offering kitten-smooth gaming
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While it sounds like it's pretty great, I personally don't find an IPS monitor worth the money. I bought my Acer 27" 144Hz Freesync monitor for about €400 a year ago (after looking at reviews for months) and it looks ALMOST as good as my old IPS panel (60Hz). Not as good of course, but not that far from it.

Unfortunately I have since switched to Nvidia since I got a GTX 1080 for free from an R9 390 RMA (couldn't resist, the increase of power was worth losing Freesync) but I still wouldn't purchase something marginally better for another €300. But then I don't have an unlimited amount of money. :(
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nu1mlock responded to Belimawr comment in
1 Week ago
Feeling antisocial? Here are eight MMOs you can basically play aloneFeeling antisocial? Here are eight MMOs you can basically play alone
Belimawr Avatar
why do all these things have to be videos now? I realise it is easier than having to actually write something but I honestly hate going to sights and then have to sit and watch someone prattle on about random things to fill time instead of being bale to just go to a web page and reference what I want to know or see without having to sit through a bunch of stuff I have no interest in.

honestly I think video will be the death of these types of site as they are making them self redundant as if you are just going to have to watch a video you may as well go watch videos by some high end youtuber instead of someone trying to jump on the youtuber bandwagon to get clicks.
nu1mlock Avatar

On the contrary, videos is what makes sites like this more money than ad revenue on their site.


I never watch the videos either and would like it if whatever they said in the video also was available to read. That way it would cater to both groups.

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QDP2 Avatar
QDP2 responded to nu1mlock's comment in
2 Weeks ago
Square Enix have an experimental version of Final Fantasy XV running on two GTX 1080sSquare Enix have an experimental version of Final Fantasy XV running on two GTX 1080s
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I know your comment is old, but it feels like it would've been easier to make the game "as good as possible" thanks to PC hardware and then "simply" downgrading it to work at a locked fps on console?


Sounds like "reworking the game from the ground up" takes a lot longer than doing it right from the start.

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QDP2 Avatar

Giving fair warning, this message is relatively jumbled. There final paragraph makes a fairly good attempt of a TL:DR.


I truly wish it was that simple. Over the last few months I've been learning my way around Unity (the game development engine, not the Ubisoft game) and specifically C#. You'd think that PC, being the superior hardware, would be the harder console to output to. Unfortunately that's not the case. Both MS and Sony set a large number of hoops that developers need to jump through before they are allowed to release a game on their respective console. Would you believe that to release on the Xbox One, you are required to code in some interactivity with the Kinect? There is a legitimate essay worth of hoops that developers need to jump through to be allowed to release a game on the console, and neither company is willing to release their full list in case the other company missed one (as then they would copy the idea of checking X).

Then there is the way that the hardware works. By coding for either the xbOne or PS4, you know exactly how much power you have. How many cores the CPU/GPU have, the RAM. You can be very efficient with what loads when, ordering the file management and load-in order so that the console gets the very best performance. If you were to swap from console to PC, you simply need to remove that logic and let the system load in a standard order. Far harder to introduce that logic to a complete game than it is to remove it.

But in short, the character models and graphics are the easiest part of porting. The high quality versions of these will already exist and be available for the PC version to use (notice how Fallout 4 high-res textures came out now? That's because only now can top-PC's run the models they made). What's most likely delaying the PC release is the code itself, which if written for PC first, would result in either being unable to release on the consoles, or extremely laggy/buggy ports on the consoles. The power of the consoles is so weak that you cannot code in the same way you do with PC's. Far more factors need to be considered when telling such a limited resource what to do.

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QDP2 responded to nu1mlock's comment in
2 Weeks ago
Frontier will adapt Hollywood movie with “high worldwide profile” for their third franchiseFrontier will adapt Hollywood movie with “high worldwide profile” for their third franchise
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Perhaps they'll take on the TV show "Lost".

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QDP2 Avatar

Lost makes an awesome premise, giving a strong open-world setting and decent gameplay. 1 flaw however, the distinct lack of plot. If only the directors had thought out an ending beyond what they told us would not happen, I'm sure Lost would be considered a great today along with GoT and we would all still be crying Not Penny's Boat..

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Clutchy Avatar
Clutchy responded to nu1mlock's comment in
3 Weeks ago
Commander creator and multicrew land in the Elite: Dangerous 2.3 beta on February 26Commander creator and multicrew land in the Elite: Dangerous 2.3 beta on February 26
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Finally. I've been waiting to be able to play co-op in Elite ever since I bought two copies during their premium beta. The current implementation of things to do together with friends is awful. Hopefully this will now change.Reply
Clutchy Avatar

I'm very curious about multi-crews but have no idea how it would be implemented, given all ship commands have been performed by 1 player only up to this point. Will the co-pilot be responsible for scanning? Or locking targets? Or will new features be added to address multi-crewed ships?

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