I've yet to find a game that isn't awful when using the Steam controller, so probably not.
That's was a bit unexpected, I was mostly convinced to buy one. Do you have a review of it?
After seeing the abundance of that types of mods for Skyrim (and other similar games) I have a hard time believing otherwise.
At least I can choose my dick size on Skyrim
If they want to make PC2 with a new DX12 engine then I can to some degree understand it. But a large enough userbase on Win 10 is still way off, and a decision like that doesn't feel plausible.
Unless they predict a very long development time and lots of content.
No matter the reason it's weird that they even decided to divulge the information. Some of us just got PC1.
I'm thinking that it is the users that are the creepy ones, and the devs simply oblige.
So the users are the ones asking for random skin, sex and dick size? Man that community sure sounds appealing.
About time... Not that it was such a big deal, but ploughing your way through weapon after weapon is a but frustrating when you know it's not supposed to be like that.
I want to play that right now!
Durante is a goddamn people's hero!
I can respect that. You just seem too intelligent to write it off as poor game mechanic. Is it possible you'd give it another try with perhaps a little guidance?
To me, "mechanics" imply the way a game plays and handles. That was no problem. One of the major problems I had was with design. I don't necessarily need to have my hand held throughout a game experience, but I at least require the major structural parts of a game's design to be sufficiently explained, to wit, the humanity system and what exactly the hell is going on with my character.
The overall philosophy of the game (i.e., die and die again) is something I do not find appealing. However, I do think it is a valid game design (as sales numbers obviously suggest). Some people find that kind of challenge almost like a dare from the developer to beat their game. I get that and if you dig it, that's cool. Personally, I like to progress through a game at a steady rate, which is against Dark Soul's very philosophy. It's not that I want a game to be easy, I just want to feel like I'm progressing through a storyline, like I would a book or movie. I enjoy video games like I enjoy those other storytelling media. I use games as a relaxing and distraction release. Something like DS plays against that, and that's likely why I don't "get" the game's appeal.
Thanks for your considerate reply. You made me a lot more interested in this project!
Glad to hear it! I just hope we get to see a release at some point :)
I played Oblivion a lot when it was new, but I don't see myself investing much time in a HD version. The devs should receive a lot of praise for this undertaking, though. I'd just see them working on making a new chapter for Skyrim or something like that.
Oblivion was terrible in my opinion, so I can definitely understand where you're coming from, however I'm very excited about revisiting Morrowind on an updated engine sometime in the future. The graphics are a nice enough reason in its own right, but the leveling system in skyrim makes much more sense than it ever did in Morrowind (Morrowind being my favorite game of all time so I don't criticize it lightly).
I've been following development on this project for a good while now, and I'm very happy with the way it's going. It may be slow, but they're making sure its the best it can be before moving on, which is a great attitude to have for a project of this size, where you oftentimes risk just cutting corners here and there to get closer to release.