20 days 15 hours
Warhammer 40,000: Dawn of War II
14 days 12 hours
ARK: Survival Evolved
13 days 2 hours
Warhammer 40,000: Dawn of War II: Retribution
10 days 9 hours
You're kidding right? 1: This game is being developed faster than any AAA game of comparable size in the History of Gaming. GTAV took 7 years. Fallout 4 took 8. Skyrim took 7. Witcher 2 took over 10, and even got delayed a year. These studios are working with established teams who are familiar with eachother and the tools they're using.
CIG has gone from a total dev team of 6 and no studio, to over 400 employees and contracters and 4 studios (5 if you include the one they moved), learning and modifying Cryengine beyond recognition (literally to the point where Crytek doesn't support them) all while releasing steady content in 2.5 years of dev time. They deserve a little break.
2: That November 2014 release date was for a singleplayer Freelancer remake. Since that date was announced, funding has exploded and so has the game's scope. Of course the release date got pushed back. Get real.
It is squarely the Backers "fault" (I say that sarcastically because the game is 10X better what is was originally going to be thanks to backers) that the game is taking longer. Luckily the majority understands this, and the complaints are from a loud minority, like ol' Derek here.
Scope creep is not part of the plan. You're putting words in his mouth there. Star Citizen is on continuous development. Meaning when the game is finished, content and additions to the universe will still be developed. What CR said is (paraphrasing) "Adding content is the entire point".
To summarize, the issues aren't real. The Nov 2014 release date was based on a $4,000,000 gameplan. They got many degrees more than that, and now the gameplan has expanded. The tired argument of "they didn't make their promised date" is asinine, and just ignorant of reality. If you want a singleplayer Freelancer 2 game, go play Elite Dangerous. If you want an actual universe, complete with FPS components (not in original SC), more ships, and more features in general, then you're going to have to wait for them to be developed. Welcome to Reality.
just a warning the guy your replying to is the lapdog of Derek Smart he defends him on teitter every chance he gets lol its pretty sad if you ask me. the guy sucks up to anyone who hates on sc
What is that based on? So far, other than release dates, everything has been up to par, and the quality is equal to, if not better, than similar titles. They've shown us that FPS works. It was playable at Pax. The trouble now is Cryengine Netcode. They've showed us Multi-Crew, which was also playable at last year's gamescon. They've shown us the Social Module working. They've also shown the groundwork for Persistent Universe, and are simulating the economy as we speak. Once the netcode issues for FPS get fixed, that is essentially the groundwork for networking the rest of the modules together.
I think either your developers are uninformed about the state of the game, or are just not very experienced. Wonder how they know the costs of running 4 studios huh?
The state of the game is largely subjective, but you're right in that they are distanced from SC development. They don't know any more than anyone else outside RSI, but I can assure you they are experienced at working to the same developmental scale and scope as RSI are aiming for.
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