I think the problem of which linux distribution to choose also doesn't help. I've played arround with Linux numerous times and I tried to switch over again following the Steam Linux launch. What I found was that the latest version of Ubuntu that Valve saw fit to recommend was absolutely horrible right from the off and once I'd installed up to date graphics card drivers large parts of the GUI stopped working. For some reason large parts of the GUI are Unity based and Unity didn't like the AMD drivers. The most helpful suggestion I got from Googling for solutions was to try a different distribution that didn't use that GUI. I wasn't exactly living the Linux dream by that point and so I gave up and went back to Windows and played a game for the rest of the day and I've still yet to build up the energy to try again.
I think a large part of the problem is how dilibrately inaccessible Ubuntu Linux is. If you approach it from the GUI then the options are nerfed to hell. You can do next to nothing without diving into the command prompt and so when you start using it casually it doesn't feel like you're gaining more control over your OS, it feels like you're giving up a large chunk of the powers you used to have in Windows. It feels dumbed down in the extreme. Of course if you have the patiance to go to the command prompt and type SUDO a thousand times then you can get all your powers back and then some but unless you're a true Linux geek that is never going to be a fun thing to do.
Really Windows is a dog and Linux is a cat. Windows is big and dumb but almost anyone can train it to fetch their slippers. Linux on the other hand is intelligent and conceptually nicer but once you get over the soft fur you realise that if you try to make it do something it doesn't want to then unless you're a specialist cat trainer the net result will be a lot of scratches.
Dark Souls is easy. I'm not sure knowledge of spoilers is a good basis for the argument though. I avoided all spoilers and so now I'm playing it I don't have a clue what I'm doing. I've avoided cheating by looking on the net for easy answers. I'm dying often, a few times I've lost largish collections of souls in doing so and I basically don't have a clue what I'm doing.
It is still an easy game though because death is so internalised into the games mechanics. I don't feel like I've failed when I die, I feel like I've just suffered a minor setback that is expected in the context. I feel like victory is surely inevitable if boredom doesn't stop me. I think this is worth comparing to Fable II (or III). Fable II was lambasted as an easy game for pretty much the same reason, it never truly let you die, it never booted you back to the menu and made you reload. However in Fable II there was a penalty for defeat in the form of scars was were cosmetic but also permanent. Dark Souls (as far as I've been able to tell from the first 10 hours) seems to have no such penalty. There seems to be nothing lost which can't be replaced by more play. It knocks you back but it never (as far as I can tell) does anything to you permanently and it never kicks you back to the title screen. It doesn't seem to have any real fail state and never judges you for playing badly. It that respect it seems like an easy game so far.
I just finished Bioshock Infinite this morning and based on Julian's reaction so far I'll be interested to hear his reaction once he's finished it. I didn't have much of a problem with that scene myself since it seemed in character for Booker DeWitt to go along with it since it was necessary for the job. I mean if you're a cynical washed up character like DeWitt then I don't think you'd baulk too much at pretending to be baptised if it was necessary to get the job done even if you weren't comfortable with it.
Seems to me that the only thing "massive" about SimCity's online features is the failure. It is total abuse of the term to try and get people to swallow the always online when really there is no justification for it. EA have lied about the reasons for the always online requirement in the past and I see no reason to suspect them of telling the truth now.
"As far as I am concerned" says Lucy Bradshaw. That is great but ultimately Bradshaw is the general manager of Maxis and I doubt it'll be the general manager of Maxis that ultimately makes the call on whether EA keep the servers online. Not to mention I wouldn't trust a word she says at this point given her previous comments about the necessity for online play.
I have a simple solution to the problem of single player games with online requirements: I don't buy or play them until it is patched out. It works for me and it can work for you. Yeah, I miss out on such things but the fact is good games are being made far faster than I can play them so if I played SimCity then I'd be missing out on something else.