Football Manager 2013™
9 days 8 hours
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4 days 20 hours
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I share that concern with procedural generation in general, but didn't find those elements impacted my enjoyment here.
Strafe's levels don't feel like John Romero levels, but they also don't feel completely random, jumbled, or... procedural. It's more that they're mostly set levels with a few possible variables in each room/corridor.
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I would be inconsolable if I lost my save at this point. Millions upon millions in cars. I can't even think about it. Not sure what the devs can do for those with corrupted saves but I hope it reaches a satisfactory conclusion.
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None. The only magic is the kind you get when Jordan 'stealth' Forward gets behind the controls.
Please bear in mind that PC gaming encompasses thousands of hardware, software and driver configurations. It's frustrating to experience performance issues in any game, but not generally an indication that the particular problem is universal.
This has nothing to do with hardware configuration. The game has a universal problem with its mouse input. It is absolutely awful and worse than Mankind Divided.
The frame pacing issues make this game a jittery mess when playing with a mouse. The only way to have a completely smooth experience when looking around is to use a controller.
As soon as your framerate goes below your set refresh rate the game jitters like crazy. GSync or no GSync.
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It's a frustrating pricing strategy, isn't it? Microsoft would argue that the higher £50 price point accounts for the fact you're getting digital copies for box XBO and PC all in one, but who knows how many players will ever use more than one version.
There needs to be a standalone PC purchase option. Really hope they realise the issue but somehow doubt it.
We're a long way from the '90s: meet The Bunker, a good live action adventure game
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Link me! Is that for FM 16? Always up for trying a new tactic.
Easier to add me on steam its same name!
I mean, aren't they both isometric RPGs from the early 2000s with hack 'n' slash combat and randomly generated loot? Come on.
So you'd compare Baldur's Gate 2 (lots of random loot in that game too) to Diablo 2 as well?
Point is, you can compare Diablo 2 (which, by the way is considered the golden standard in that type of Diablo like that) to games like Van Helsing, Grim Dawn, Sacred 2, Nox, Torchlight, Titan Quest, but most assuredly not standard RPGs that is just made with an isometric viewing point, like Fallout, Baldur's Gate, Icewind Dale, Divine Divinity, Ultima 7, and so on.
But this feature is about people playing games they don't like. It doesn't really matter why they didn't like them, just that they didn't but continued to play. If this were a review of Divine Divinity I'd see your point.
I see what you're saying, but the point is that this is still a serious gaming news & review website, and their journalists just made a completely dumb comparison which is not only unjust towards a game, it portrays a level of unprofessionalism (is that even a word) in the article itself, as these reviewers are supposed to at least know what they're talking about. In my mind anyway. They are after all professionals, and remarks such as this detracts from not only the article, but the competency of the reviewer in question and indeed the site itself for letting it slip through in a serious gaming article.
Honestly, it invalidates a lot of the arguments made when you can't even get the basic things which you draw your conclusions from right.
Maybe I'm just overthinking it, but stuff like that makes me lose an ounce of respect for the site, because not only did Divine Divinity get good criticism from the players and professionals alike, the whole comment is just...ugh, I don't know how to best describe it without repeating myself.