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QDP2 has recently been playing PAYDAY 2, Kerbal Space Program and Assassin's Creed IV Black Flag

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PAYDAY 2

11 hours

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Dark Souls III

4 days 20 hours


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QDP2 responded to Doctor Pony comment in
1 Day ago
Why ZeniMax don't call The Elder Scrolls Online an MMO anymoreWhy ZeniMax don't call The Elder Scrolls Online an MMO anymore
Doctor Pony Avatar
Is it online only? Is it multiplayer only? Does it support a massive concurrent playerbase? Yes? It's an MMO.
QDP2 Avatar

If he made it and owns it, he can call it whatever he wants to XD If he wants to call the game a tortoise, it's not our place to deny him that choice. Not that it'll force us to do the same.


The statement alone will never stop people seeing or comparing it too other MMOs, but the entire point is to try and interest the single player gamers, the Skyrim and Fallout RPGers, that they want them to believe they can have fun in this game with our without using the MMO social aspects. It's also happily take their side (that the MP components are not needed to enjoy this title).

I still wouldn't recommend a new player get into this game (there are generally better RPGs out there, both for the SP and the MP gamers), but I know many who love the ES universe and have enjoyed ESO as a single player game (even a couple who became multiplayer players where they used to avoid anything MP).

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QDP2 commented on
1 Day ago
Steam’s Summer Sale is liveSteam’s Summer Sale is live
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£5 off is awesome, unfortunately they're forcing a £20 spend to get the deal, but I'm sure Steam'll trick me into over-investing into their service again this sale :'D
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QDP2 responded to nu1mlock comment in
1 Day ago
Destiny 2's PC weapons do have recoil, but it is "modified heavily"Destiny 2's PC weapons do have recoil, but it is "modified heavily"
nu1mlock Avatar
What? Of course we want recoil on PC?
QDP2 Avatar

There's a large difference between the recoil desired and what is currently offered in games like CoD. For a controller input, the CoD style recoil is a fun addition, trying to find the perfect degree to hold your analogue stick down to keep the spray consistently in the same place. For M&K you aim for a different type of spray recoil, a pattern. With mouse aiming you don't want the user to have to lift raise and drop the mouse to continue dragging down whilst spraying. Instead look at CS:GO's AK spray pattern as a perfect example: It drops then straddles left and right. This is the goal for a PC shooter, keeping a difficulty for accurate sprays without forcing the player to lift their mouse. Forcing the lifting of the mouse is a way to remove control from the player (this is where the "doesn't feel good" comment comes from). Hopefully they invest into some good PC patterns (be they specific like CS:GO or randomised, it doesn't matter). If they don't, it will drop the depth of the shooter. Accuracy rolls/bullet spreads are never as fun to compete against, as it results in fights being won by dice-rolls rather than skill.

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Ben Barrett Avatar
Ben Barrett responded to QDP2's comment in
2 Days ago
League of Legends is getting harsher anti-feeding measuresLeague of Legends is getting harsher anti-feeding measures
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Liking the classic rift picture there. The good old days when we bought Deathfire Grasp and Heart of Gold <3Reply
Ben Barrett Avatar

Sometimes you gotta go oldschool.

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QDP2 commented on
3 Days ago
EA think you'll be playing Anthem for ten yearsEA think you'll be playing Anthem for ten years
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If they build a world with fast consistent releases of content and challenges, I don't see why a game can't reach the 10 year mark. Destiny said they were shooting for the same, but they released with too many player complaints (resulting in an early drop from game to 'franchise' lifespan).
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Ben Barrett Avatar
Ben Barrett responded to QDP2's comment in
4 Days ago
League of Legends patch 7.13: SKT, SKT, SKTLeague of Legends patch 7.13: SKT, SKT, SKT
QDP2 Avatar
15% AP Buff on Galio's Q may sound decent, but it really is a hard nerf. Generally you max Q, so there's a 35dmg nerf straight up at 5 points. To gain that back off the increased AP scaling, you'd need 230AP. Since Galio's a tank, you won't be getting that in the game (unless enemy has 3 AP champs). The ults dmg really means little, it's a CC move first. This change is going to hard drop his win-rate, ruining his laning phase.Reply
Ben Barrett Avatar

Have tweaked the opening, cheers.

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QDP2 responded to Darkedone02 comment in
1 Week ago
Creation Club is Bethesda's paid mods replacementCreation Club is Bethesda's paid mods replacement
Darkedone02 Avatar

I think to be honest, alot of people are still against "paid mods" because of income issues. Games are improving and adding in better things but our wallet is not... people hate going broke and hate it that we have so many more choices and possibly requirements to spend on, but our wallets and wages are still stuck in minimum wage land... now if we never was in minimum wage land, I think people will be more acceptable so they do have money to spend on things like this.


I think overall people just hate spending 60 bucks on a game in the future, plus addition 60 bucks if you want VR, and a certain amount of money to pay for some good mods you might considered a requirement to get the best experience, you probably spending 200 or 300 already on a single game, just like how normal people probably spend more then that on League of Legends or other games.

QDP2 Avatar

Games have slowly risen in price, climbing faster than inflation. There’s a limit to how much people can/want to invest into gaming, but there's also a value for everything. Mods at the moment are a way for avid fans to invest into the community and help develop/grow the game they love. There's a market for that, both the devs and the players benefit from this (increased content + increased sales). This is not something that would change. Content creators whose goal is to entertain (not profit) would continue the same way. Many modders are against paid mods, and there’d be no requirement for them to charge people for their content. The benefits for a system such as this though, are rather clear.


I believe the logic of paid mods is to increase the size of a games modding community. To offer a cash incentive to premium quality modders is an efficient way of drawing more modders to the scene, as well as improve the quality of the mods in general. New modders would appear and develop content for games that wouldn’t have existed without the cash incentive. It is not like the free mods community would notably shrink because of this platform, but instead that new content previously unfeasible for the mod community could now be produced to sell.


To talk about money, I’d have to start with correcting your off-predictions. To begin with, why do you believe you’ll have to buy the game twice to play it in VR? Are you accounting for the cost of VR hardware? Or is this Bethesda trying to charge again for Skyrim/Fallout VR. Either way, it is still arguable whether or not VR is the best experience, considering the low pixel-count for the large field-of-view the screen takes up. Also, for those willing to invest into a VR headset, I’m sure paid mods is not the largest addition to invest into. Then within the mods section, you seem to think it’ll cost you $100-200 to get the ‘premium experience’. Paid mods would not be something required. In just the same way as how you’d invest into LoL or a game’s official DLC, you don’t need to own a paid mod at the start of the game. You can comfortably buy it later should you find it has good reviews and like the look of the content, or should you decide otherwise you can always watch a Let's-Play to experience the content 2nd-hand. It's worth noting again that this paid content would not be available for free either way. You'd still have all your free mods available to download/enjoy, there'd be no shortage of content.


Modders are investing large amounts of their time and effort into content for people to enjoy. I can totally get behind a method for the mod creators to charge for their content, so long as the premium taken by the service provider isn't too high (personally, I think it should be the same as Steam's deal to devs: 70% goes to the modders, 30% to service providers + game producers). At the moment I agree that these platform providers are being greedy (as Braneman pointed out), but that does not change my stance on the matter: paid mods is something that should be offered to content creators. It will only improve the quality of the mods and increase the longevity of the games. To argue against a paid platform; requesting that people shouldn’t make more premium content because your scared it’ll make you invest more; seems idiotic to me.

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Ben Barrett Avatar
Ben Barrett responded to QDP2's comment in
1 Week ago
Beyond Good & Evil 2 is at "day zero of development"Beyond Good & Evil 2 is at "day zero of development"
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The scaling asset management in that engine is incredible :O

I know they had said they had worked on a new engine this entire time, but being able to scroll from 3rd person camera to outside space with no lag, loading or delay, this really is incredible!Reply
Ben Barrett Avatar

Almost unbelievable

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Braneman Avatar
Braneman responded to QDP2's comment in
1 Week ago
Creation Club is Bethesda's paid mods replacementCreation Club is Bethesda's paid mods replacement
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I found it so funny how people jumped to blame Bethesda for the paid mods front. They were never pocketing any money from the Steam's paid mods development. Valve was taking their standard rate for data holding/distribution, and the rest was going to the mod creators.


Problem is as you say: mods have been free up to this point, so nowadays people believe they are entitled to the things. Introducing a paywall would increase the range and depth of mods, resulting in a larger experience with more longevity to each game community. It is a plus for everyone, assuming the public stop throwing a tantrum over it, selling $1000 iron swords and other rubbish to try and abuse the system.


I believe this is what Bethesda are trying to do here: lock the mod list behind there own security checks, to ensure the market grows sensibly. If the modders taste the money, they should get interested enough to invest more into the game for people to enjoy. Conversely, if the paid mod list grows large enough with enough high quality new content, the public will start investing into it. A secondary currency sounds like a bad idea to me (using Gems/Coins instead of £/$) since it introduces a second paywall between the user and them owning the mod. Either way, we should hope this time they succeed. Introducing profits to the content creators is the way to fuel the economy's growth.

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Braneman Avatar

Steam had the standard split(30%) then it was up to Bethesda to determine how the rest of the money was split, they went for 45% and left the remaining 25% to the modder. Bethesda decided that the people working to fix their games for them should get 25%.

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SkankwOn responded to QDP2's comment in
1 Month ago
Lawbreakers PC is getting better thanks to the PS4 portLawbreakers PC is getting better thanks to the PS4 port
QDP2 Avatar

I can account to a whole 24 minutes of gameplay here. Steam timer seems to be off as I participated in multiple of the Betas :P


Either way, the game lacked depth to me. Gun-play wasn't satisfying, and the anti-gravity zones didn't bring much at all to the combat.


EDIT: Spelling

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SkankwOn Avatar

I see your 24 minutes and raise you 29!


Which is probably not accurate either. I cut my internet FPS teeth on Cliffy B's arenas in UT games but I just didn't like the feel of Lawbreakers at all. It seemed like there was no fluidity in movement and it all felt clumsy, I just couldn't get into it.


(BTW - I also played more than timer here suggests - only an hour or two in two different betas).


(edit - changed words & stuff)

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QDP2 replied to 8 questions on the Surgeon Simulator 2013 Review
1 Year ago
Surgeon Simulator 2013 review snippet How gory is Surgeon Simulator 2013?
Not bad after the 1st couple of transplants.
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QDP2 replied to 8 questions on the League of Legends Review
1 Year ago
League of Legends review snippet Which characters would you recommend to starting players?
Support is great if you have a friend who can play a crucial and talk you through your mistakes, but you'll have to be good friends and willing to accept where you're wrong to learn fast.
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QDP2 replied to 2 questions on the Broforce Review
1 Year ago
Broforce review snippet Does Broforce respect the military?
If you are questioning this game being offensive you probably shouldn't be playing it, as it certainly isn't meant to be taken seriously, or ever to be considered like real-life xD
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QDP2 replied to 9 questions on the Antichamber Review
2 Years ago
Antichamber review snippet What are gamers first impressions of Antichamber
By far my favourite mind game, brilliant challenge!
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