Evolve Stage 2
Assassin's Creed III
1 day 4 hours
Counter-Strike: Global Offensive
16 days 12 hours
Path of Exile
The Witcher 3: Wild Hunt
4 days 6 hours
Sid Meier's Civilization V
3 days 5 hours
Dark Souls III
3 days 1 hour
Gosh, humour is subjective, eh?
Indie games that don't get all the lights shone on them - https://www.pcgamesn.com/herald/herald-devs-forget-to-submit-game
Series without sequels - https://www.pcgamesn.com/cancelled-pc-games
It's using Horizon: Zero Dawn's engine. Close but not quite the same. The Guerrilla engine (as it's named) does have the same problems as Killzone's Decima engine. They're both made for the PS4. If Kojima want's to release Death Stranding on PC, it will take some serious time and effort, probably akin to FF:XV and GTA5's delay.
I hear you dude, that show was great. Serenity too.
Whoooooops, yes that's correct, will fix it now.
Guess what bro, League of Legends is a damn free to play game. Overwatch isn't.
You put it like paying for the game makes smurfs any less relevent. The only difference in Overwatch being a pay-for game is that there are fewer smurfs. Why should that reduce the repercussions in any way shape or form? Each smurf playing like this is causing just as much detriment to the OW community as a plat or diamond player would cause on a silver smurf LoL account.
I'm sure they could physically release a version of the game (as it is) on pc for little work at all (maybe a month after console release). The point is that they don't want to do that. They'd prefer to rework the game from the ground up to make something worthy of a pc release.
I know your comment is old, but it feels like it would've been easier to make the game "as good as possible" thanks to PC hardware and then "simply" downgrading it to work at a locked fps on console?
Sounds like "reworking the game from the ground up" takes a lot longer than doing it right from the start.
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