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QDP2 has recently been playing Evolve Stage 2, Path of Exile and Dungeon of the Endless

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Dark Souls III

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QDP2 commented on
6 Days ago
Watch the new Elite: Dangerous Holo-Me character creator do an old Willem DefoeWatch the new Elite: Dangerous Holo-Me character creator do an old Willem Defoe
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I get this is years of work, but that video felt like it could have been a ~5 minute announcement trailer sharing the same information.. I guess I'll have to watch the Thursdays stream to see what multiplayer ship gameplay is like.
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QDP2 responded to Rock1m1 comment in
1 Week ago
Hideo Kojima says Death Stranding is an experience we "haven’t played before"Hideo Kojima says Death Stranding is an experience we "haven’t played before"
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But it is not coming to PC, at least chances are very very unlikely with Sony onboard and using Killzone engine. The old FAQ (which was removed) cannot be taken as a confirmation that it is coming to PC anymore. Really sad as I want to play this game and don't wanna buy a PS4 for it :(
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It's using Horizon: Zero Dawn's engine. Close but not quite the same. The Guerrilla engine (as it's named) does have the same problems as Killzone's Decima engine. They're both made for the PS4. If Kojima want's to release Death Stranding on PC, it will take some serious time and effort, probably akin to FF:XV and GTA5's delay.

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Richard Scott-Jones responded to QDP2's comment in
1 Week ago
Mass Effect: Andromeda has over a dozen hub areas, will learn from The Witcher 3Mass Effect: Andromeda has over a dozen hub areas, will learn from The Witcher 3
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I'm almost upset that when you referenced Firefly nowadays it's required to explain it in context. A "cyberpunk Wild West" really doesn't do justice to the most wasteful TV cancellation ever. Unfortunately, the cast and director for the original were too good, so nobody is willing to try and remake the series whilst expectations are so high. That's not to say I wish it was any worse. more that I wish it wasn't cancelled in the first place...Reply
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I hear you dude, that show was great. Serenity too.

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Ben Barrett Avatar
Ben Barrett responded to QDP2's comment in
2 Weeks ago
League of Legends patch 7.4League of Legends patch 7.4
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Cho'Gath change: "Minions and monsters don't give stacks about five"
fair to assume this should say above?Reply
Ben Barrett Avatar

Whoooooops, yes that's correct, will fix it now.

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QDP2 responded to Chueven comment in
2 Weeks ago
Community demands ban for Overwatch pro allegedly caught smurfingCommunity demands ban for Overwatch pro allegedly caught smurfing
Chueven Avatar

Guess what bro, League of Legends is a damn free to play game. Overwatch isn't.

QDP2 Avatar

You put it like paying for the game makes smurfs any less relevent. The only difference in Overwatch being a pay-for game is that there are fewer smurfs. Why should that reduce the repercussions in any way shape or form? Each smurf playing like this is causing just as much detriment to the OW community as a plat or diamond player would cause on a silver smurf LoL account.

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Chueven Avatar
Chueven responded to QDP2's comment in
2 Weeks ago
Community demands ban for Overwatch pro allegedly caught smurfingCommunity demands ban for Overwatch pro allegedly caught smurfing
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How many smurf accounts do "Pro" League players own? They all often stream on smurfs. Difference is that there smurfs are generally of decent rank. Hide on Bush, VayneTILT, Nightweeb3. They're close in ELO to there main, so the gameplay isn't overly detrimental or harmful to the enemy team.
This here isn't fair, and (in my opinion) should not be excepted. This is flat out bullying the enemy team. No less harmful than if a skilled player installed aimbots. All of those Chinese accounts were banned for giving themselves an unfair advantage, I do not see how this is any different.Reply
Chueven Avatar

Guess what bro, League of Legends is a damn free to play game. Overwatch isn't.

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QDP2 commented on
2 Weeks ago
Total War: Warhammer's free Bretonnia faction lands on February 28 - here's a trailerTotal War: Warhammer's free Bretonnia faction lands on February 28 - here's a trailer
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I honestly thought we had seen the last of the Bretonnians. The "Age of Sigmar" rework effectively said that this was the beginning of the transition between Warhammer and 40K, and (in lore) it scattered and killed off many of the human armies. Both the Empire and the Bretonnian's forces were pretty much wiped out, and during the listing of armies in the aftermath, both were left notably absent. They combined the armies into 4 smaller codex, and effectively said "This is a different game now, any of those dead armies don't really belong here anymore".
Total War: Warhammer is based before the Age of Sigmar though, so in terms of law, they fit in well. Empire and Bretonnia should still be around at this period. To offer it out as a free DLC is a nice (presumably final) farewell. I wouldn't be shocked if this news bolstered the sales of Humble Bundle's next monthly bundle. Honestly $12 for TW:Warhammer is a steal, then they added 5 more games (which usually aren't worth noting, but 1 or 2 might be worth your time).
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QDP2 responded to nu1mlock comment in
2 Weeks ago
Square Enix have an experimental version of Final Fantasy XV running on two GTX 1080sSquare Enix have an experimental version of Final Fantasy XV running on two GTX 1080s
nu1mlock Avatar

I know your comment is old, but it feels like it would've been easier to make the game "as good as possible" thanks to PC hardware and then "simply" downgrading it to work at a locked fps on console?


Sounds like "reworking the game from the ground up" takes a lot longer than doing it right from the start.

QDP2 Avatar

Giving fair warning, this message is relatively jumbled. There final paragraph makes a fairly good attempt of a TL:DR.


I truly wish it was that simple. Over the last few months I've been learning my way around Unity (the game development engine, not the Ubisoft game) and specifically C#. You'd think that PC, being the superior hardware, would be the harder console to output to. Unfortunately that's not the case. Both MS and Sony set a large number of hoops that developers need to jump through before they are allowed to release a game on their respective console. Would you believe that to release on the Xbox One, you are required to code in some interactivity with the Kinect? There is a legitimate essay worth of hoops that developers need to jump through to be allowed to release a game on the console, and neither company is willing to release their full list in case the other company missed one (as then they would copy the idea of checking X).

Then there is the way that the hardware works. By coding for either the xbOne or PS4, you know exactly how much power you have. How many cores the CPU/GPU have, the RAM. You can be very efficient with what loads when, ordering the file management and load-in order so that the console gets the very best performance. If you were to swap from console to PC, you simply need to remove that logic and let the system load in a standard order. Far harder to introduce that logic to a complete game than it is to remove it.

But in short, the character models and graphics are the easiest part of porting. The high quality versions of these will already exist and be available for the PC version to use (notice how Fallout 4 high-res textures came out now? That's because only now can top-PC's run the models they made). What's most likely delaying the PC release is the code itself, which if written for PC first, would result in either being unable to release on the consoles, or extremely laggy/buggy ports on the consoles. The power of the consoles is so weak that you cannot code in the same way you do with PC's. Far more factors need to be considered when telling such a limited resource what to do.

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nu1mlock responded to QDP2's comment in
2 Weeks ago
Square Enix have an experimental version of Final Fantasy XV running on two GTX 1080sSquare Enix have an experimental version of Final Fantasy XV running on two GTX 1080s
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I'm sure they could physically release a version of the game (as it is) on pc for little work at all (maybe a month after console release). The point is that they don't want to do that. They'd prefer to rework the game from the ground up to make something worthy of a pc release.

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nu1mlock Avatar

I know your comment is old, but it feels like it would've been easier to make the game "as good as possible" thanks to PC hardware and then "simply" downgrading it to work at a locked fps on console?


Sounds like "reworking the game from the ground up" takes a lot longer than doing it right from the start.

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nu1mlock Avatar
nu1mlock responded to QDP2's comment in
2 Weeks ago
Frontier will adapt Hollywood movie with “high worldwide profile” for their third franchiseFrontier will adapt Hollywood movie with “high worldwide profile” for their third franchise
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So many of the large Hollywood titles are taken already, yet Braben seems to believe this franchise will work well with Frontier's skills at Open World free-roaming games. I've never seen Frontier as strong story writers, but instead as excellent universe creators. They piece together the tools and gameplay so that when you enter Elite or Planet Coaster, you are able to set yourself a goal and head towards it. There will be challenges, but the path is very much unique to you. Movies have always been the complete opposite side of the spectrum to how Frontier have worked before, trying to give you the best path to learn and find out about a story.

For titles in Hollywood that haven't been claimed yet, I see 2 large competitors. Lord of the Rings and James Bond. That said, neither of them scream open-world settings to me. I would have jumped towards Guardians of the Galaxy, but Marvel has already been claimed by Square Enix...Reply
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Perhaps they'll take on the TV show "Lost".

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QDP2 replied to 8 questions on the Surgeon Simulator 2013 Review
9 Months ago
Surgeon Simulator 2013 review snippet How gory is Surgeon Simulator 2013?
Not bad after the 1st couple of transplants.
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QDP2 replied to 8 questions on the League of Legends Review
1 Year ago
League of Legends review snippet Which characters would recommend to starting players?
Support is great if you have a friend who can play a crucial and talk you through your mistakes, but you'll have to be good friends and willing to accept where you're wrong to learn fast.
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QDP2 replied to 2 questions on the Broforce Review
1 Year ago
Broforce review snippet Does Broforce respect the military?
If you are questioning this game being offensive you probably shouldn't be playing it, as it certainly isn't meant to be taken seriously, or ever to be considered like real-life xD
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QDP2 replied to 9 questions on the Antichamber Review
1 Year ago
Antichamber review snippet What are gamers first impressions of Antichamber
By far my favourite mind game, brilliant challenge!
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