I'm a little teapot, short and stout, and when I act like an idiot in the comments someone needs to edit it because I'm a naughty little boy.
My point proven then.
woah, way to paint yourself a c*** on the internet.
er... Project CARS = Community Assisted Racing Sim, so why put it into the non-sim list? It's hell of a lot more demanding than F1 2013.
Agreed, there seems to be a lot of misconceptions about PC due to some of the initial screaming about the (admitedly terrible) default FFB settings in the game. After an hour or two of tweaking it all it's a damn good sim. Not quite the physical clarity of Assetto Corsa, but packaged in delightful wrapping with great weather effects and night racing to boot.
I like to try arty indie games, I even buy the odd game I know wont quite live up to expectations so that I can at least experience it as there is usually always something to take away from even the shonkiest of creations.
But £15 for a new release is just way too much of a punt. I guess a lot of people like me just added it to the old wishlist waiting for the inevitable Steam sale or appearance in a Humble bundle.
It would be interesting if the devs were to discount the game and then release the sales data afterwards.
That's just lovely. I can see this being a game I'd play together with my son.
I hope they can tweak this to make it work for both parties. While it's commendable to offer refunds for products which are buggy or unfinished, developers shouldn't be suffering exploitation of perfectly serviceable products. I don't know how a consumer could easily prove that they have a valid reason for a refund though, so this is likely to cause problems for a while yet I suspect.
Incidentally, and for the sake of discussion, I think the emphasis should be on the customer to decide in advance whether a game is suitable to their taste. If there's nothing technically wrong with the product, and assuming it matches the description of what is being sold, then I see no reason to expect a refund.
Couldn't have put it any better myself good sir.
It's a useful tool when researching a game, but I certainly would agree it should never be a definitive guide.
User scores are the pits though.
"because they do movies too"
I didn't know that.
And I didn't mean they have the same rating system, but both site uses a very, very shitty one, so the results are totally meaningless.
edit: yep, answered the wrong guy. whatever
It'd be great if someone modded in some actual wrestling rather than just lots of gravely voiced beefcakes delivering monologues, interspersed with the odd bit of slapping that modern WWE has become.
You are one of those fancy boys with their nude greek wrestling aren't you?
On of my friends and fellow sim-racing enthusiast took a punt on this and said it feels like a modern version of the original Colin Mcrae games. It's not as punishing as RBR but neither is it a Ken Block infested arcade racer designed for people with short attention spans. No flashbacks, proper damage and stages that last more than 1.5 miles.
Sounds agreeable. Also Dirt 2 nearly murdered my G27. Hopefully they cut down on the amount of hard vibrations here :).
I'm genuinely curious, did it really translate to TV well? I'm a big sports fan and I worry that one of the biggest hurdles for e-sports to cross is how professional traditional sports broadcasting is. Most of the unitiated would be put off the package is delivered in a way that comes accross as amateurish.
I am not expert but I thought it was fine, my only problem is the audience, lot of dead weight there. I am quite surprised MOBAS haven't moved to TV yet, I mean, the playerbase is fuck huge and it seems like you enjoy watching it when you understand what the fuck is going on.
Something I could tell yesterday was that everyone went full "What the fuck" on twitter about it, lot of banter, but some people were actually curious about it, they would probably fully enjoy it if they could know the meta but that's always a tricky part in video games.