I'm actually interested in this, because as I said, I'm not hugely into this genre. But I bounced off Diablo 3 and find myself really enjoying Path of Exile. What's the problem with Path of Exile from an ARPG fan's perspective?
It's just a dry, boring game with uninspiring gameplay and an agonizingly slow and haphazard character progression system that depends on luck, endless grinding, and disposable characters ("My build is gimped because I assigned points 'incorrectly' and didn't get good item drops. I guess it's time to start over from scratch. Again.").
Essentially it takes the worst aspects of action RPGs and MMOs and combines them in a single game.
This is a good point and it's something I asked about. I think what happened to SC2 might be worth considering in this regard. When you let the best players (Koreans) compete everywhere with no restriction, they MASSACRED the foreign scene, and it hurt the game as a whole. We lost tons of former Euro / NA pros because there was no point in traveling to tournaments to get a Ro64 finish. I think women are in a similar boat right now. You're trying to build a player base and a competitive ecosystem that encourages budding talent. You don't do that by asking women to go compete with TSM or Na'Vi right away.
hahaha, you've never actually READ Eurogamer, have you? Anyway, I don't think we've been harping on this point. This is one article and your reaction to is stop reading an entire website? I don't think the problem is on our end, in this case.
What's hilarious is the number of single digit posters that crop up who are all of a sudden saying you've betrayed their deep investment in this site. :P
How the deck is stacked against women in e-sports
Dota 2 International 2015: Final Day
Dota 2 International 2015: Day 5
DOTA 2 International 2015: Day 4 - Wherein Valve Introduce 24-player Dota
Dota 2 International 2015: Day 3
Dota 2 International 2015: Day Two
Dota 2 International 2015: Day One
Steam refunds: what developers think, two months on
Restart now? In our moment of triumph? I think you overestimate these changes.
I finished the game more than 12 times, and the native resolution + steam cloud + achievements are enough for another playthrough that will forever remain intact.
Always in motion is the future.
Firebrand League of Legends pro FORG1VEN suspended by Riot, Gambit screwed again
KOTOR 2 gets a massive new update, Mac and Linux support, Steam workshop support
Breach and Clear: Deadline out today, think Frozen Synapse vs. Zombies
King Leoric hits Heroes of the Storm soon, very soon
Cloud9 - TSM renew their rivalry via CS:GO final at DreamHack Valencia
Relic have given the British Forces Company of Heroes 2 expansion serious thought
Universe Sandbox 2 attempts to build a credible planetary model for the Game of Thrones planet
What Elite is doing with the New Horizon Pluto-flyby info
AR-K: The Great Escape, an adventure written by Gotham Central author Greg Rucka, hits Steam
Blizzard hosting a not-so-secret StarCraft 2 summit meeting
Paradox launches Horse Lords expansion for Crusader Kings 2
Ha, do you listen to Three Moves Ahead? It's linked in the post, but this comes up a few times. Bruce Geryk was always a Combat Mission fan, and I was always a Close Combat fan. They're very different. Close Combat is more about the unpredictability of individual soldiers. You give orders, but the morale model means that your troops can approach them a lot of different ways. It's also real-time. Probably should have said that first.
Combat Mission is way more about using that we-go turn system, and learning how to handle order delay. It's probably a more tactically demanding game than Close Combat. But also feels a little more detached from combat.
Sorry, I don't listen to anything I'm afraid. Loud TV, screaming kids, sparse free time. Every game I play has subtitles.
In 2003 I was deployed out to the Falkland Islands and wanted a tactical game I could kill a quiet tour with. I was aware of Close Combat at the time but I suspect I went with Combat Mission because I prefer my tactics turn based. Not that I was any good at that either.
I hadn't realised they were still being made, I assumed this was a return to an old classic. I think I might take a look.
Creative Assembly releasing video series to show off Total War: Warhammer's coolest units
Yes and no. It can certainly be cast that way, particularly the last couple years as trench warfare and protracted sieges took their toll. The ACW and the Franco-Prussian War of 1870 both exist and an intersection between Napoleonic warfare and the industrialized warfare that would dominate WWI. I would say the Franco-Prussian War is probably a little more "modern" but really, WWI marks the true discontinuity in military history.
Thanks for the reply - Great article.
Maybe people were confused and ended up buying ESO instead of this game. The names man...they are so similar.
let them take their time, the game shows promise and I'd rather have a better game, instead of a game rushed out just to get it on sale.
also if it is Q4 of 2016 surely that would mean a 2017 release window.
Fiscal Year 2016 ends in early 2016. They date the year based on when they close the books, not when the all those sales were made. So everything that happens Spring, Summer, and Fall of 2015 gets added up and accounted for in 2016.
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