Dawn of War 3 review
Dawn of War III's multiplayer beta keeps elite units in the spotlight
Yooka-Laylee PC review
Agents of Mayhem wears a hero shooter costume, but it's still Saints Row underneath
Civilization 6 expansions & DLC - here's what we want to see
Nier: Automata PC review
How Zenimax are faithfully realising Morrowind in Elder Scrolls Online, down to the Red Mountain
The open world of Nier: Automata has its predecessor's problem
Little Nightmares is the most creatively creepy platformer I've played
Hands-on with Rime: it's not a puzzle game, but it's puzzling, dreamy and captures childhood
Can Halo Wars 2 thrive in the RTS revival?
Resident Evil 7 is a ruthless return to old-school survival horror
Planet Coaster review
Every Civ game, ranked from worst to best
Civilization 6 India strategy guide - how to win with Gandhi
RTS? Card game? MOBA? Halo Wars 2 is a strange beast
Haven't managed to play it yet, as naturally no one was online pre-release. Will be putting it through its paces this weekend.
I'm quite happy to see that there's an new 'Online' game speed though, which is even quicker than 'Quick' and twice as fast as a normal game. There are also 3 multiplayer scenarios, all of which look like they can be completed in a single evening's play. Hopefully there'll be more of those to come.
Of course, all of that will be for nothing if it's as broken as the Civ V multiplayer. Stay tuned.
Civilization 6 review
Halo Wars 2 developers "looking into" cross-platform play for future titles
Halo Wars 2's Blitz mode could be a game-changer for the RTS genre
Civilization 6 Rome strategy guide - how to win with Trajan
Yes, there are a few out there (Serious Sam's another one), but my point is that it's far too rare. Also, Black Ops 3 only allows 2 players, not 4, I think(?) so even then they cut down from the console's features.
On the other hand, I totally accept the possibility that I might one of the few PC gamers who cares about split-screen in this day and age...
Do you know if it'll be possible to play co-op on different monitors?
Yes, games should stand on their own. So Gunther should be inspected without the need to read a couple of books (that were written over 10 years after the game in which he featured - should everyone have withheld commentary on Gunther for that long?).
As for Jensen, I'm not inspecting his character so much as the quality of his writing, which is, in my opinion, shoddy. Maybe there's more to him in the books - I don't and I won't know - but that's irrelevant to me if it fails to translate to the games.
"that were written over 10 years after the game in which he featured - should everyone have withheld commentary on Gunther for that long?"
Well this article about him was also written just now... so yes?
Also I find it dissapointing that you care enough to write about these games but also care so little that you have no interest to consider reading those books :(
But yeah HR and MD have writing issues if you just play games.
'Perverse interest' really is the best way in which to approach the CtP games (though comparing them to Zelda is maybe a bit harsh!). It's kind of fun to embrace the weird dystopian world that CtP envisions from the modern age onwards.
I feel like Alpha Centauri had different goals to the main Civs. Despite its 4X affiliation, it seemed awkward to compare a tightly-storied game set among alien races to the more sandboxy, decidedly Earthly Civ series.
Call to Power 2 was a bit of a liberty, but it was the direct sequel to what was technically a Civ game, offered the same 'guide an empire' fantasy, and even inspired certain features seen in subsequent games. It's an under-appreciated nugget of Civ history!
Alpha Centauri is a Civ game for all intents and purposes. It was Sid Meier's clever way of making a Civilization game during a period when he didn't have the rights to the franchise.
In my interview with the director, Lars Gustavsson, he said that the destruction will be completely dynamic, so it won't just be a case of depleting a building's health bar which will eventually trigger it to collapse, but instead buildings will respond more realistically to how you damage them.
He also said that destruction can be used more strategically, so you can artillery-strike a field, then have the soldiers running through it use the craters for cover.
Sound like good improvements all in all!
Thank you, I have seen a fair bit of gameplay footages and the destruction is out in full force.