World of Tanks version 1.0 gives the F2P juggernaut a glossy makeover
Why now is the perfect time to hop into World of Tanks
Kingdom Come: Deliverance builds guide - tips for developing your character
Kingdom Come: Deliverance combat guide - how to fight in Medieval Bohemia
Kingdom Come: Deliverance tips - how to save, make money, heal and more
Kingdom Come: Deliverance PC review
Community neglect and a pay-to-win ethos are killing EverQuest 2
The MMO outcasts searching for new worlds to call home
The games that paved the way for COD: WWII and Battlefield 1's depictions of war
One man's endless quest to fix Vampire: The Masquerade - Bloodlines
Creative Assembly on the daunting task of fusing its Total War: Warhammer trilogy in Mortal Empires
Mortal Empires lets you live out your wildest Total War: Warhammer fantasies
Total War: Warhammer 2 High Elves guide: espionage, warfare and court gossip
Total War: Warhammer 2 Lizardmen guide: campaign, battle mechanics, and the Geomantic Web
8 of the most horrifying chases in PC gaming
The developer of Early Access disaster The Dead Linger on what went wrong
The Steam Early Access disasters we shouldn't forget about
In defence of Early Access - five of the biggest devs speak out
Endless Space 2 review
Yep, you got me! That's what I meant
Haven't managed to play it yet, as naturally no one was online pre-release. Will be putting it through its paces this weekend.
I'm quite happy to see that there's an new 'Online' game speed though, which is even quicker than 'Quick' and twice as fast as a normal game. There are also 3 multiplayer scenarios, all of which look like they can be completed in a single evening's play. Hopefully there'll be more of those to come.
Of course, all of that will be for nothing if it's as broken as the Civ V multiplayer. Stay tuned.
Yes, there are a few out there (Serious Sam's another one), but my point is that it's far too rare. Also, Black Ops 3 only allows 2 players, not 4, I think(?) so even then they cut down from the console's features.
On the other hand, I totally accept the possibility that I might one of the few PC gamers who cares about split-screen in this day and age...
Do you know if it'll be possible to play co-op on different monitors?
Yes, games should stand on their own. So Gunther should be inspected without the need to read a couple of books (that were written over 10 years after the game in which he featured - should everyone have withheld commentary on Gunther for that long?).
As for Jensen, I'm not inspecting his character so much as the quality of his writing, which is, in my opinion, shoddy. Maybe there's more to him in the books - I don't and I won't know - but that's irrelevant to me if it fails to translate to the games.
"that were written over 10 years after the game in which he featured - should everyone have withheld commentary on Gunther for that long?"
Well this article about him was also written just now... so yes?
Also I find it dissapointing that you care enough to write about these games but also care so little that you have no interest to consider reading those books :(
But yeah HR and MD have writing issues if you just play games.
'Perverse interest' really is the best way in which to approach the CtP games (though comparing them to Zelda is maybe a bit harsh!). It's kind of fun to embrace the weird dystopian world that CtP envisions from the modern age onwards.
I feel like Alpha Centauri had different goals to the main Civs. Despite its 4X affiliation, it seemed awkward to compare a tightly-storied game set among alien races to the more sandboxy, decidedly Earthly Civ series.
Call to Power 2 was a bit of a liberty, but it was the direct sequel to what was technically a Civ game, offered the same 'guide an empire' fantasy, and even inspired certain features seen in subsequent games. It's an under-appreciated nugget of Civ history!
Alpha Centauri is a Civ game for all intents and purposes. It was Sid Meier's clever way of making a Civilization game during a period when he didn't have the rights to the franchise.
In my interview with the director, Lars Gustavsson, he said that the destruction will be completely dynamic, so it won't just be a case of depleting a building's health bar which will eventually trigger it to collapse, but instead buildings will respond more realistically to how you damage them.
He also said that destruction can be used more strategically, so you can artillery-strike a field, then have the soldiers running through it use the craters for cover.
Sound like good improvements all in all!
Thank you, I have seen a fair bit of gameplay footages and the destruction is out in full force.