The usual. No wonder Big Business loves globalization. Ever greater profits and as soon as the margins shift favourably towards the consumer they are in the perfect position to shut it down.
Was the same with importing games from Amazon.uk.
I meant to include a bit about control customisation, but it slipped my mind when it came to writing, so apologies for the oversight.
Controls are fully customisable, and the mouse can be inverted (both x and y axis) and you can also swap mouse buttons.
Yeah, absolutely what Solomace says. The controls haven't been ported at all. It's designed for joypads. Ironically even DA2 had better PC controls.
The worst offender for me is keeping the mouse button pressed so that the character keeps attacking.
What the hell is happening with Areal?
"We don't want to point fingers", says while pointing fingers.
Also what's up with the comments under that KS update?
They are not optional. Every Steam user takes part automatically. As soon as you run games you receive cards. Which is, of course, intentional. You can let them amass in you inventory or you can take the "free money" and sell them on the market. That's what most people who don't want to craft badges will do.
Valve profits from every sold or bought item.
Actually, if you want to receive cards, you have to join the Steam Card group.
They already said (more than once iirc) that the next Mass Effect will be similar to its predecessors in terms of gameplay.
"But there will be no upheavals in the game's genre or design - it will be "the same type of game as the first three", Roy has said."
In hindsight and after reading Rob's impressions: the gameplay video I saw did look pretty linear.
Only that's not it. I was surprised myself how much it felt like GTA4.
It isn't just like the usual AAA open world games, it is like the Rockstar open world games.
The (eccentric) types of character, the structure of the missions and the world, the writing, the main character, Marston is Bellic...
I mean it's not a bad thing if you love GTA nor is RDR a bad game, but it is absolutely like GTA4.
I couldn't possible disagree more. But I guess we're all different in our opinions, so let's agree to disagree :)
Where is it not? You have the same structure: an open world with quest givers and side missions. You have the usual (well-voiced) "adult" characters that give you exposition. Start a mission, talky talky, ride/drive to the mission waypoint, talky talky on the way. Shoot stuff, rob stuff, escape, etc.
Just because it's a sandbox type game, doesn't mean it's the same. You can apply your logic to any game in any genre to make it out so that any game is just a copy of another.
RDR is pretty much exactly GTA in the wild west. I wasn't exactly flashed by it, didn't even finish it. Definitely not a reason to buy a console.
Honestly the first time I've heard someone say they didn't like the game. But hey everyone is different, and we can't all like the same things.
Anyway, just saying it's exactly gta in the wild west is not really true. Not really worth arguing about, as there are plenty of reviews and videos out there.
You're right about the last thing though. Not sure why ANYONE would buy a console just to play 1 game. Makes no sense.
Driving with a pad is obviously more precise (as it is in every driving game), but I had no problem driving with the keyboard at all. On the contrary, I enjoy the driving especially with the motorcycles.
Yeah, of course, that's the only reason why I bought the controller in the first place. Driving in games. God knows aiming/shooting is not something you can do with that damn thing.
But still, Sleeping dogs or Mafia II do a much better job at making driving around more fun. Even GTA IV, with its rubber cars, does it better.
In the end I guess it depends on how you approach the game, if you want a bit of realism then you need precise driving and this games doesn't have it.