Intel just doesn't get it - especially there moronic marketing department and corporate level idiots that continue to make horrible business decisions. Not only is the Coffee Lake performance abysmal with literally no improvements in overall IPC ratings vs. Sky Lake and Kaby Lake, but their product line pricing is absolutely ludicrous stupidity at it's best. AMD will continue to destroy Intel at both the consumer and commercial markets because Intel just does not know how to adapt to existing trends and needs of their customers.
"eventually disabling it entirely due to quite a few Eastern-Euro players who live very close to Russians not wanting to be teamed up with them..."
Did you just called Sweden, Finland, Norway and Denmark - EU East? I heard Geography is not a popular discipline in the US, but never imagined it's that unpopular.
It was EU North that was hurt by that update, not EU East.
EU East is already the region that had it the worse. Way worse than US East, on all counts.
At least you can decipher what US east is saying, being Latin and all that, unlike the Cyrillic-only cyka-blyat.
US East also don't have a culture for cheating, unlike the estimated 150k ensage, hake, d2js users in CIS.
The grouping of US East together also works better since the ping is a very revealing factor, unlike CIS, EU West, EU East where we all have pretty much the same ping since we actually have top of the line internet infrastructure, unlike US and SEA.
And you can always queue.. EU West or East from US, CIS, Middle East, India, Africa, whatever - there is no soft region lock in our favour... but there is one against, since you can't queue realistically US East any more despite low ping (
I won't even start on how EU East has been used as cannon fodder to protect the wealthier EU West from all the shit, or how servers are of lower quality (bandwidth and cpu quota wise), just because Steam sales were higher in the West. Now, it's only CIS everywhere...
>Did you just called Sweden, Finland, Norway and Denmark - EU East
I'm sorry, I was only explaining from personal experience in the matter and from what I had read from a few of my friends. I still believe if Valve had dedicated staff working on the feature it would have been more of a success as opposed to it being a side-project over the weekend by most likely a single person.
I truly cannot imagine it being very difficult to detect the language of the OS, combined with IP Geo-Location to provide some extra params to provide a solid basis to work with in regard to finding 4 other teammates.
>US East also don't have a culture for cheating
All regions have a culture for cheating if they feel they can get away with it. Those scripts have been around for years and Valve just haven't dedicated much towards solving it. ( http://wiki.teamliquid.net/dota2/Banned_players )
as a US player I've spent much more time playing on EU-West(5700 games vs 1000 on US-East in 5-6k MMR, my ping is lower on EU-West than US-West) just to avoid South-Americans, but at the end of the day the issue is the same for all of us, you're getting teammates that don't speak your language and you can't do anything about it.
I've played Dota since the TFT days and only this year has it truly become something that I've grown to despise and it has nothing to do with the game or even the community, It's entirely the fault of matchmaking and you're right about the language issue.
Valve did try to "fix" the language issue in Jan/Feb of this year IIRC, I forget what the exact update was called but basically they were testing pings on-top of all the other matching parameters (hidden mmr, visible mmr, language preference, and behavior score) to try and give you teammates who were in a similar ping proximity to you+server. For me it was fantastic as I was getting English speaking teammates and high quality games for the entirety of that initial implementation of the feature.
Unfortunately a couple weeks later Valve "tuned" the feature a bit, and eventually disabling it entirely due to quite a few Eastern-Euro players who live very close to Russians not wanting to be teamed up with them... Which is exactly how every other player feels when they get paired up with a team of players who don't speak their language. I mean... Communication in a team based game? You're asking for too much! /s
of course I realize Matchmaking isn't the only contributing factor to the decline in playerbase, performance problems with Reborn are still largely unsolved for players on lower end PC's as well, but I think Valve's are their own biggest enemy when it comes to DOTA. Their company hierarchy, and IMO their communication policy sucks because it allows Issues like this to remain under the radar for years until enough people complain that it hurts their bottom line.
as somebody who has run CS servers for over a decade I agree that admins are the solution to many of the gripes in todays games, and it allowed communities to pick how they wanted to be run and what they would and wouldn't tolerate, when games like Battlefield 2 came out and prevented you from hosting your own ranked servers without going through their insanely overpriced providers, it became quite clear that the game developers wanted more control over how the communities operated as well.
with that came the transition to centralized servers and automated matchmaking/punishment systems which I feel is one of the reasons so many have become "toxic", a term I've grown to hate because it blames players for the faults of the system.
I think that matchmaking in general has really failed as a concept and its one of the reasons I gave up on games like DOTA2, not because I didn't like the game but because the matchmaking has become absolutely horrendous to the point of it being a futile battle to retain your sanity. An example of this is with the somewhat recent changes to matchmaking where Valve psychologists decided to pair up players who have a high behavior score (people who aren't reported frequently) with NEW players.
now I get it, they don't want to scare off potential whales so they try showing them a good time, but by doing this they are creating the exact thing they are trying to prevent, which goes back to my point about futility. and don't even get me start on how they refuse to fix being matched up with players who don't even speak your language...
you just don't understand, this sites purpose is literally in the title and you're trying to diverge into other things that have absolutely nothing at all to do with it. look, we get it, you want to be real journalists and talk about pressing issues, including politics, but you should ask yourselves is this really the platform for it...? please don't strive to become Kotatu or RPS, you're better than that.
Certainly flattered that you think we're better than Kotaku and RPS, even if we're not striving to be them :)
We do believe that this is the platform for a discussion of this sort, just as it's the platform for news and reviews and funny gifs. It's relevant to PC gaming in that we're discussing the portrayal of these in videogames. If you don't want to read these kinds of articles that's fine (the headlines should always be clear enough to allow you to sidestep them!), and hopefully you can find plenty of other stuff on PCGN to enjoy.
The volatility of the crypto-market is a concern if you're building new devices to serve it, and the problem for the AIBs is that none of this builds any sort of brand loyalty/awareness - the pro-miners just rinse and replace.
But the fact that all of the Radeon cards that were just sat in the channel going nowhere have been sold, and thousands more are being bought up as soon as they're made, means that AMD are getting a lot of ready cash they otherwise wouldn't. Most of the professional mining companies are buying from source so they're not even getting into the retailers or distributors.
You're totally right about it not being a stable market for AMD to rely on, but in a time where stock wasn't shifting they've made some very welcome short-term gains.
I think you are definitely onto something in regard to brand awareness, why should developers optimise their games for AMD when AMD has no cards left for gamers? I know the shortages have definitely impacted me and forced me into buying nVidia this generation, well that combined with the fact that Vega was delayed for well over a year due to HBM2 but the point still stands.
The 20% performance increase is specifically about the gains in single threaded speed. If you check out the article above it shows the overall boost, including the extra cores, is some 55%.
you maybe right on the date, though AMD launches are a bit weird and there is a shop within an hour from me where I can buy the 1900x now so I dunno. definitely refreshing to see a 64 PCI-E lane 8 core for pretty cheap, considering that the only comparable Intel has 44 PCI-E lanes and costs double.
this year and next are shaping up to be a great time to upgrade :)
All launches are a bit weird this year! Normally there's maybe three CPUs in an entire twelve months worth reviewing properly - this year there's frickin' loads!