Oops, I didn't really clearly state what I was asking for: Why would those articles make you leave? If it's not affecting the other content and can be pretty easily ignored, it seems like an extreme reaction.
well, I came to this site for the sole purpose to find new games that maybe interesting, its right in the title, "PC games news and reviews".
if the amount of SEO filler content outweighs what I'm here for, the site no longer fulfills its purpose in my bookmarks, pretty simple.
well, technically it is biased, because if Trump didn't win, this article wouldn't exist. however that wasn't the point I was going for at all.
the point I was trying to make was about the fact that more and more articles are downright click-bait and riddled with SEO keyword cancer, speaking of cancer, those year old posts showing that they were posted a few hours ago because somebody added a paragraph to it, all without putting any highlight/indication of said additions.
fair point about the esports / moba gets a patch posts, as somebody who does play some of those games this is the last place I'd consider checking for patchnotes because there aren't even any categories, everything is just thrown together into one pile. which is also one of the reasons I absolutely loathe this type of post, because I have to scroll past it in the hopes of finding something I'd be interested in.
take that as you will, that's just my opinion of it.
Are you new to the site?
"perhaps its founder decided Goldman Sachs was a little on-the-nose." I chuckled.
At any rate, Bannon was not "news worthy" in 2007. He is now. And this is gaming news, directly related to the business of games. Although, as the Mother Jones article is five months old, it is still a bit dated, I'll grant you that.
yeah that's pretty much how I feel too. once you've played a BF or CoD game you've essentially played them all, they honestly don't even attempt to innovate anymore, the gameplay is the same as it was 10 years ago, only with improved graphics.
and strictly speaking about Triple-A titles, the ones that I did get the chance to play this year were plagued with horrible game-breaking bugs and poor performance until at least a couple of months after release, and they wonder why their sales are lower than expected.
How would opening the game up to the entire population of the gaming community kill a game? lol Would you like a tinfoil hat?
perhaps you should... oh I dont know, maybe read my comment to figure that one out, I explained it quite clearly.
but in-case you still can't grasp it, EVE has a huge issue with PLAYER RETENTION, most people stop playing even before their trial expires, or a few months after that at best, and they don't come back. they don't even talk about it. its like some dark time in their life.
I'm sure this can be best summarized with some analogy about a boat with a hole in it (EVE), and splashing more water on said boat (players) somehow magically fixing the hole in the boat?
I think APRM was a lot better than SS2.
agreed on the fixed camera bit. though I honestly don't think I'd ever go back to Sudden Strike or Company of Heroes after having spent a bit of time in Men of War, while their engine is a bit dated, the combat is still miles better than anything else in the WW2 strategy genre. the Direct Control feature is just too damn awesome.
the devs would need to seriously add some comparable features to even get my interest. especially after that disaster that was SS3.
Direct Control feature sucks , make gameplay more focus on micro control .
I'm not fooling myself, but from a developer standpoint you must have shitty coding if things like speedhacks are still a thing, it implies character movement calculations are done clientside, instead of serverside, and that's terrible, because its not only speedhacks, its also noclipping, teleporting, adjustment of gravity and many other things.
why do you think games like Dota2 don't have anything like maphacks or any of the other things mentioned? magic? no. everything is done serverside, and for a company like Arenanet who has been doing MMO's for so long, you'd think by now they would have figured that out, but with a little bit of googling, guildwars has been succeptable to these kind of exploits since its beta over 3 years ago, so honestly its just outright incompetence on their part.
If you were any kind of developer I might give your point of view some consideration, but since you clearly aren't, I won't be doing that. It isn't as though they consciously decided to have mechanics clientside because it allowed such loopholes; no, the more realistic approach is that they opted for it due to technical reasons, knowing full well the security issues. I doubt it has much to do with incompetence.
Clicking on links in articles to retailers or publishers may mean we earn a small commission. More