Total War: ATTILA
6 days 13 hours
Total War: ROME II - Emperor Edition
XCOM: Enemy Unknown
18 days 13 hours
13 days 13 hours
Fallout: New Vegas
6 days 17 hours
Interesting - never really thought of them as underdogs, maybe because I've always found them really strong to play against! Definitely agree that they're one of the only Warhammer races that are unique to the IP.
You could kinda argue that Chaos are unique, but they're really just a unique twist on the age old demon/devil worshipper trope. For me, what gives Warhammer its charm is not so much that it does anything new, but that it takes old ingredients and produces quirky and distinctive flavours.
But... Dion is the plaintiff and Bethesda is the defendant...
Yeah, my point - poorly made I must say - is that the plaintiff (Dion) has noticed that the defendent (Bethesda) has made oodles of cash and is seeking his piece of the pie on a trumped up basis... I'm a cynic at heart.
Sound logic, in an ideal world, but in reality you're always gonna have the guy who wants to get one over on legit players. For someone like that there's no fun in cheating when it's allowed. I doubt cheat permitted servers would do anything to dissuade folks like that.
Agreed. I particularly like the achievement for wasting a move retrieving your hat after it'd been shot off.
I think they raised the base prices of paradox games to get more profits from Steam sales. If you drop higher base price with same percentage on steam sale you get more profit.
Thanks! I've played a few missions, with bits of strategy in between. I'd say the most profound change on the world map is your ability to manage rebel enclaves - assigning individuals the task of gathering intel, or resources, or new recruits. Over the long-term, I can only assume the strategy feels much more involved as a result - offering the map-level systemic depth I suspect Firaxis were a bit wary about embracing.
The new weapons and enemies and such certainly feel balanced - especially as a lot of them have been around in packs for a while now - but it's tough to know how the top-layer strategy is going to play out after 50 hours or whatever. There's certainly more than enough justification here to start a new campaign, though.