XCOM: Enemy Unknown
18 days 13 hours
Fallout: New Vegas
6 days 9 hours
Thanks! I've played a few missions, with bits of strategy in between. I'd say the most profound change on the world map is your ability to manage rebel enclaves - assigning individuals the task of gathering intel, or resources, or new recruits. Over the long-term, I can only assume the strategy feels much more involved as a result - offering the map-level systemic depth I suspect Firaxis were a bit wary about embracing.
The new weapons and enemies and such certainly feel balanced - especially as a lot of them have been around in packs for a while now - but it's tough to know how the top-layer strategy is going to play out after 50 hours or whatever. There's certainly more than enough justification here to start a new campaign, though.
This was my thought as well. No season pass? Well, that's because we allow our customers to purchase MULTIPLE passes with the different gradients of content they want!
Nailed it. All these points work together: as good as Cumberbatch is, Miller is better, partially because he has more to work with, and it's all really well-written.
I'd also like this to become a regular thing. There are so many games around and I like any kind of "bird's eye view" over what's out there and good.
Book of Demons looks absolutely beautiful. It's on my watch list now. Cheers.
Same sentiment here. I honestly wasn't sure if I should expect additional major content, let alone a full fledged DLC. This is incredible, and I tip my hat to Red Hook. It's always fantastic to see such a well polished game receive even more content.
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