Spyder7 profile
Spyder7's Avatar

Spyder7 profile

Spyder7 Avatar
Spyder7 replied to 3 questions on the Killing Floor 2 Review
2 Years ago
Killing Floor 2 review snippet How scary are the zombies in Killing Floor 2?
The motion capture is magic. The way the zombies move is unsettlingly realistic. These zombies don't jog towards you with a canned animation. These zombies sprint with their arms flailing, they seize and shake and tremble. The choking, strung-out fury of a hundred zombies who smell you is captured perfectly in their desperate, mad howls. Blow an arm off and it's owner will be thrown, writing, to the ground and jerk to it's feet immediately in apparent blood-red rage and agony. As far as video game zombies go, these are pretty freaking spooky.
sign in to comment
Spyder7 Avatar
Spyder7 replied to 10 questions on the Robocraft Review
2 Years ago
Robocraft review snippet How deep is the crafting in Robocraft?
Designing my robots reminds me of tank design in WWII. You can start with literally any shape or idea and refine it. I love to see my robot start as a sleek prototype and evolve over time. Experience with your robot in battles will lead to myriad changes which will influence it's look and performance. Even losing is a thrill - it's always intriguing to see the design of the War Machine your enemy used to absorb gigajoules of laser before evaporating your own robot. I don't know how many times I've thought, "If my armor were just a little thicker here..." or "if I'd had one more backup cannon...". The construction is both completely open-ended and affects every moment of the game, and it's one of Robocraft's strongest points.
sign in to comment