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Steve Hogarty Avatar
Steve Hogarty responded to oui comment in
1 Year ago
Five probably legal alternatives to doping up before an e-sports matchFive probably legal alternatives to doping up before an e-sports match
oui Avatar
"the hell-drug that is Satan's dope.", "3. Prayer",
"the only 'high' anybody really needs is Jesus Christ, who is 'high up' in heaven."

Eeh, nope. Bye PCN, it's been fun :(
Steve Hogarty Avatar

God bless you.

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Steve Hogarty Avatar
Steve Hogarty responded to Menthol_Penguin comment in
1 Year ago
Buying a new PC has made me a better and more attractive personBuying a new PC has made me a better and more attractive person
Menthol_Penguin Avatar

I make windows and doors, and I've never understood why that sort of door gets made. They're not super common, but given how pointless they seem any value over 0 is too common! If it was flying mullion between the two sections of the door then that'd make a little more sense, although would still be less than useful than a normal sized door.

Steve Hogarty Avatar

Thanks for the insight. Luckily I'm moving out shortly. Partly because of the door.

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Steve Hogarty Avatar
Steve Hogarty responded to Neurosploit comment in
2 Years ago
World of Warcraft has more subscribers than it did two years ago, hits 10+ million subsWorld of Warcraft has more subscribers than it did two years ago, hits 10+ million subs
Neurosploit Avatar

Subs or just paying customers that have active gametime? There is a difference in that.

Steve Hogarty Avatar

Subs in this case are paying but not necessarily active players, and the total doesn't include trial or starter accounts.

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Steve Hogarty Avatar
Steve Hogarty responded to Caff comment in
2 Years ago
Train Simulator 2015: hands on with the London Overground trainTrain Simulator 2015: hands on with the London Overground train
Caff Avatar

I'm not sure Burger King is there - isn't that where the depressing escalator is that takes you up to the upstairs bit with the depressing walk along to Victoria Coach station?


Oh and it's missing the hordes of depressed people in suits and skag addicts.


That couple on the train are truly terrifying.

Steve Hogarty Avatar

That sad escalator to the sad upstairs is slightly farther along to the right in real life, past the Gatwick Express platforms on 13 and 14. In Train Simulator it's been replaced by a plain tiled box with no roof, so you can look in and see through to the centre of the Earth.

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Steve Hogarty Avatar
Steve Hogarty responded to ratherbcoding comment in
2 Years ago
Elite: Dangerous reviewElite: Dangerous review
ratherbcoding Avatar

+1 to game score for author who doesn't understand flight model. All ships in Elite, by default, automatically compensate using thrusters to stabilize the ship's trajectory along the player's flight path. This mode of operation is referred to as Flight Assist and can be toggled on and off by holding down the Z key.

Steve Hogarty Avatar

Turning flight assist off doesn't activate Newtonian physics. Ships still have capped speeds despite constant thrust.

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Lunatitch Avatar
Lunatitch responded to Steve Hogarty's comment in
2 Years ago
Call of Duty: Advanced Warfare's new multiplayer mode is basketball with jetpacksCall of Duty: Advanced Warfare's new multiplayer mode is basketball with jetpacks
Steve Hogarty Avatar

There were no PC details at this point. The setup was 8v8 on a whole row of Xbox Oneses.

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Lunatitch Avatar

Awww, bit disappointing - hope they don't bring the bad news (if any) just before release again. Thanks for the answer though :-)

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Shriven Avatar
Shriven responded to Steve Hogarty's comment in
2 Years ago
The eight best babies in gamesThe eight best babies in games
Steve Hogarty Avatar

I'm writing this down.

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Shriven Avatar

Id like to Nominate Aiden Pearce.


Criminal. Niece gets killed because he is a criminal. Kills hundreds of people to find the person that did it. Sleeps well at night.

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Dog Pants Avatar
Dog Pants responded to Steve Hogarty's comment in
2 Years ago
The eight best babies in gamesThe eight best babies in games
Steve Hogarty Avatar

Is the chestburster an alien baby? Is a caterpillar a baby butterfly?

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Dog Pants Avatar

Now you're quibbling over semantics. If it looks cute in a top hat then it's close enough for me.

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Shriven Avatar
Shriven responded to Steve Hogarty's comment in
2 Years ago
Elite: Dangerous Beta 1.03 reviewElite: Dangerous Beta 1.03 review
Steve Hogarty Avatar

I love Elite: Dangerous so much. It actually hurts me to tell people not to buy it yet, I'm actually bleeding.


In truth, my current litmus test for whether an Early Access (or similar) game is good to go is whether I would recommend it to my driving instructor, who enjoys games but doesn't have much time or money to spend playing them. If I told him to buy Elite now he'd be upset about the lack of spaceships and may even drive us into a hedge.

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Shriven Avatar

Knowing that you suggest people to wait makes the £70 Ive already sunk into Star Citizen less painful. The consensus from most of my Elite backer friends are that the game is the second coming of Pamela Anderson.

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Shoom Avatar
Shoom responded to Steve Hogarty's comment in
3 Years ago
Sniper Elite 3 will let you shoot a Nazi right in his bloodSniper Elite 3 will let you shoot a Nazi right in his blood
Steve Hogarty Avatar

This was a hands-off demo as you noted, and I did try to describe the differences between this game and Sniper Elite v2. The emphasis on more open levels driven by AI-based interactions is the big change here, and that's what was mostly demonstrated in the playthrough we were shown.


I didn't play Sniper Elite v2 to completion, and like you I'm not a huge fan of that game, but I can answer any questions you might have to the best of my ability, given what we were shown.

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Shoom Avatar

The main and pretty much game breaking problem I found with v2 was the AI.


As a sniping game you would expect it to be based on stealth and cover. Maybe not Splinter Cell or Deux: Ex kinda stealth but more "sneak/stalk-cover-move-kill-get the hell out of there" and repeat with a new target.


The main problem with v2 was that as soon as one enemy spotted you, it seemed like they all had some kind of psychic link and they all knew exactly and instantly where you were even if it was impossible for them to see you.


If they can fix that, I'll willing to give v3 a go. V2 had a good game hidden in there somewhere.

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