Queuing up at midnight to get a box with a download code inside is the modern-day equivalent, right?
I'd want it only so I could burn it.
Looks primordially unsettling. Like a Trypophobia thing.
The entire campaign is a large scale retreat after your capital ship ends up becoming disconnected from the fleet behind enemy lines. And the whole time you're personally blamed for everything that goes wrong.
The actual gameplay was a blast. But that story / campaign was one of the worst things I've ever had to play through. Nihilism does not make for a fun game. Not losing is not the same as winning.
Dunno. Microsoft may be looking at Steam and Steam OS (that's still a thing, right?) and wondering how much of their Windows sales they'll lose if it all actually works. Perhaps we'll see XBone games running on Win10 on PCs.
But I'm not holding my breath because all I'm expecting is a 'roadmap' and promises of Unicorns.
Yes, SteamOS is still a thing, and although there's no word on a release date, there are currently hundreds of games available for Linux with more released every day. In fact, I bought Empire: Total War earlier this week.
Nope. I prefer the continuity and keeping the whole season in my head over a week or so while I play through. Somehow, adventures and whatever TWD is never have the same appeal on a second run through and the gap between episodes is just too long...
HalfLife killed any desire for cliff hangers I ever had :-) There's also the abiding fear that the developers will go tits up mid season...
Perhaps what TWD needs is to record all the choices you made in earlier episodes and lets you use them to play the earlier episodes back as a movie to bring you up-to-date ready to play the next episode...
Yeah I wouldn't mind so much if it was just say, a week. But if you're waiting an uncertain amount of time up to a couple of months, it can be difficult to remember everything that's come before.
The far worse alternative for me would be to replay episodes before playing the new ones, to "get back into" things, and that just kills the sense of progression. in the story events.
As it stands I platy them altogether, but personally I tend to stretch the whole playthrough over the course of weeks, if not a month or so anyway. So there's still sufficient time for everything to "sink in" and not really kill off the cliffhanger moments, but at the same time I'm not stuck waiting months for the next bit.