Sid Meier's Civilization V
5 days 21 hours
The Elder Scrolls V: Skyrim
5 days 1 hour
Divinity: Original Sin
4 days 11 hours
DARK SOULS™ II
3 days 17 hours
“its purely to allow a route for players to earn things by playing so they aren't forced to pledge for them but this is entirely optional.”
This is the very definition of pay to win. They will always try this "it's optional"-speech, but pay to win is if a player can buy what another player has to work for.
"but pay to win is if a player can buy what another player has to work for"
Both players had to work for it, it's just that one had to do real work, contributing to society, to earn the money to pay for that item, instead of doing "work" in a video games to earn said item.
Well, I can't tell you why YOU would do it, but I can tell you why I would do it: The TV in my household is shared, while the computer in my office is all mine.
Edit: I was under the impression that the game had been released already. Anyway, I generally agree with Tovias here, and this is obviously a form of self-censorship. It's understandable that they do it, in order to avoid the ire of the usual gang of internet trolls.
I agree that TW3 really shows how this kind of content should be created. It's going to be very hard to go back to something like DA:I now. Oh my Gods, those annoying shards, and the fact that I put up with that shit. I remember one, I spent ages trying to platform-jump my way to it (and DA:I was so very much not a platformer...), and I was literally fuming by the time I got it. Apparently there was an easier way, but still, I have no idea why it mattered to me to get that lousy shard. I was certainly over-powerful already, and didn't need the bonus from the shard rooms.
That said, even TW3 stumbled a bit, on Skellige. There were way too many smuggler crates / shipwrecks with sirens or drowners. And those mini treasure hunts (where you'd have to loot & read some note, go 50 meters and pick up whatever the note referred to) got very tiresome.
Yeah, those scavenger hunts were pretty poor, but they make up a really tiny part of the game so I'm more inclined to forgive it, even though I'd prefer to see less of that nonsense.
It's odd how I've managed to become sick and tired of The Division BEFORE it's even launched.
To be honest I thought it was already out, forgot it existed completely til that trailer.
Two hours is clearly way too much time. If you haven't figured out if you like a game enough to keep it within the first hour, you should not be entitled to a refund.
I dunno about that. I bought Void Destroyer which claimed it had "Full support" for HOTAS setups. It didn't work properly with my Warthog setup though. I spent at least an hour troubleshooting over Steam messages with the dev, to no resolution.
Granted it was cool that he tried to help me, but it was also for his own benefit of fixing his game. Having an hour of my time (actual time, and Steam playtime) used for mostly his benefit, and then telling me i couldn't get a refund, wouldn't be cool in the slightest...
Just pressed the button. Hope I get to confirm that I really want this at release, in case I learn that it sucks in the meantime...
You will, it clearly said so in the window where you reserved your copy.
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