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Stormhawk commented on
4 Months ago
A new Alien shooter with a “persistent world” is on the wayA new Alien shooter with a “persistent world” is on the way
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Uh... Destiny? Persistent? Pretty sure it's just a 'Theme Park MMO', with virtually none of the actual persistence and world simulation of games like EVE Online, Mount & Blade, Elite: Dangerous... If the game has a 'background simulation', if you will, it's what I consider persistent. The X series is amazing for this aspect.

I would think they mean 'persistent world' in the same way Bethesda RPGs might be considered such, or Shadow of Mordor, or even Assassin's Creed: Origins, to an extent, which has taken some pages out of Bethesda's book with NPC behavior.
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Stormhawk responded to TsunamiWombat comment in
3 Years ago
Battlefleet Gothic: Armada is the latest Games Workshop title to get a PC makeoverBattlefleet Gothic: Armada is the latest Games Workshop title to get a PC makeover
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Then consider yourself lucky you missed the Armageddon and Spacehulk games

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Armageddon's a mobile game, according to a quick search, so I don't see how that qualifies. I assume the PC version is just a ported version or something, so why expect anything from it? And Space Hulk's reception, at a glance, sounds like it gets flack for sticking TOO close to the table top game, which doesn't sound like the worst negative of the franchise on PC ... At the very least, it looks like an updated version of the original Space Hulk DOS/Amiga game from 1993, which I sunk a chunk of my childhood into, if I recall.


EDIT: Looking a bit closer at Armageddon, the biggest complaint seems to be the fact the gameplay is dated, using the classic Panzer General series engine or something like it, which sounds like a respectable foundation to me, but maybe because I grew up with that. I will admit that such an engine is probably more at home on the iPad or whatever, though, in this day and age. I suppose if I wanted to relive Final Liberation or Rites of War or something, it'd be a nice return to that era of 40k. Personally, I was a bigger fan of Chaos Gate during that time, but it was nice to experience 40k Epic with Final Liberation - I think it's the only time an unmodded 40k game allowed a player to command a War Titan, instead of use one as a map in and of itself to an extent (Space Marine and Dawn of War).


... Another note, it sounds like Space Hulk: Ascension improved Space Hulk greatly, so it seems the devs in that case are responding to feedback.

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TsunamiWombat responded to Stormhawk's comment in
3 Years ago
Battlefleet Gothic: Armada is the latest Games Workshop title to get a PC makeoverBattlefleet Gothic: Armada is the latest Games Workshop title to get a PC makeover
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Well, considering pretty much all of the recent 40k games have been almost exclusively the product of whatever is inhabiting the shell once known as Relic Entertainment, and this is being worked on another company actually working on RTS games still instead of just having a history of it back when it was a completely different company (again, referring to Relic with that)... who knows. Then again, I've generally enjoyed Relic's entries, even after it stopped being the company that made Homeworld (even if I think, multiplayer-wise, DoW2 was a step backwards), and I don't really know any of the other 40k games not made by Relic.

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Then consider yourself lucky you missed the Armageddon and Spacehulk games

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