CCP does and has done the same with EVE. At one point even having two clients (one high gfx, one lower). Makes sense not to split the player base with a new update of the game.
I think this is a great idea and would recommend to anyone who is interested in starting Dota2. When I started Dota2 almost a couple of years ago (with no previous experience of the genre) the first thing I did, even before I had finished a couple of games was join a group of players which consisted of a few teams.
The knowledge and experience they passed on to me was and still is so valuable. Such things as item progression, ward placement, creep pulling, which skill to take next, how to team fight, even which way to walk around the map and so much more. Talking about our play in the previous game on which was done well and could be improved.
You cannot get that sort of advice from video guides or watching pro-games. Just being able to ask questions on why its better to do something one way rather than the other. Learning this way made me feel not so lost in game.
Like I said before, for those who are not so experience but have always been interested, sign up!! I'm coming up to 900 hours, so would probably be a little bit to many for you to want me but I am intrested in seeing where this goes. Vods or more enjoyable would be some highlight vids (with comms ofc!)
I doubt Colin Farrell has ever seen an amazing script, not like he has ever been in any amazing movies.
Fair, but Phone Booth was quite good.
Think you missed my point, which was if the game is streamlined to much, will there be enough to keep people going back to it. That's why dota2 and lol is so popular. Blizzard slimming down the experience didn't work so well for Diablo3, just a little concerned they may do it again.
Well yes, I did miss your point because it read like a complaint about gaming in general rather than a criticism of HotS. I see what you mean though, and it crossed my mind too. Hearthstone does the same thing for the CCG genre and I hate to admit it but it hasn't proven very compelling for me. Lots of people are loving it though, so HotS might not be right for me either but I'm sure that for plenty of people it will be.
This almost sums up what is wrong with many games these days.
When I was young games where fun not because they were easy but they were detailed enough to keep me going back. Too many games these days stream line an experience to get numbers through the door.
Is this really a genre where such streamlining will succeed?
What difference does it make? If you want a complex MOBA you have League of Legends, DOTA 2, Heroes of Newerth, and any number of weird and wonderful variations. HotS is offering a light alternative with Blizzard quality polish for those who are intimidated or turned off by the depth of the other big hitters in the genre. I know a few people for whom this might well be the perfect pitch, where they simply don't have the time or inclination to play the others. If that's not your thing and you want more complexity, just don't play it.
I think i must be the only person that has not had any problems with BF4.
I've never had problems with any other games on launch but with BF4 it's been consistent crashing.
IIRC they said it was because most peoples pc's couldnt handle anything bigger. Instead of giving the option for people with larger pc's they just said no.
Yeah, that's what I remember too. Now if that was because most of their target audience had a 32-bit OS and they had said they weren't prepared to code a 64-bit version alongside it I would have been more understanding.