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You might be in the minority, but you are not alone.
I kind of miss the Mako, that thing was a tank. It could take a serious beating and drive straight up a mountain when needed. The only time I really have any issues is occasionally we would just be cruising along some relatively flat land, then hit a small bump that would flip the Mako over and completely upside down. I am interested to see how they improved things with the Nomad, but I really hope they do more to fix the terrain and not have those weird flippy bumps.
Well I thought it was pretty interesting. I don't own a VR headset and height restrictions isn't something I had considered or heard about before.
This is what we were going for - the interesting design challenges VR can pose in established genres. For clarity, Downpour is just one guy, and what he's produced here is undeniably impressive.
Pretty sure they have said they weren't bringing back the morality system this time around and it was going to be more like Dragon Age. It's looking like you will get your wish.
DA's morality isn't much better. Dragon Age is the one that brought in Red, Blue, and Purple.
A bit like this... http://www.crypticcomet.com/games/AE/armageddon_empires.html
Sure ME1 is clunky but still the combat for me is the least boring of the three. Sequels forced you to sit behind boxes and wait next wave to spawn.
TBH then only times i have seen the Romer G keys being raved a bout is in infomercial articles like these. This "article" is nothing more then that. I tried the Romer switches out for a week and i cant say there is anything i like about them at all. They feel much like the old membrane keys with the one exception that you dont need to bottom them out, other then that they feel 100% like the old membrane keys, mushy.
I have a Razer Blackwidow 2014 stealh edition (only green backlighting) and this week i bought the corsair strafe RGB MX silent and i like these switches loads better and they really are very silent + the clear housing around the switch and leds sure do help with the lighting. And i do agree with you on the advantages of RGB boards. Myself i usually am not for a lot of fluff like 10 million leds in a system case etc. I tend to turn of lighting on headphones and mice but on the keyboard it simply is practical and with the RGB boards you have full control over it and i am able to make it look very stylish instead of like a circus especially since it is the only item i have the emits light in my setup. currently i got my strafe's default color scheme deep orange/gold and white. all the F keys are deep orange/gold (like) , the number keys white incl insert,home and pg up, then the qwerty row orange/gold again then asdfg row white, then zxcvb row orange gold and the final bottom row white again and the entire numpad orange again and it simply looks clean and stylish.
but i did make a few practical profiles for a couple of games already which activate when i fire up the game and i like how the keyb switched to my desktop default orange/white color scheme whenever i tab out and then back to the games color scheme when i tab back in.
Even when someone is like me who usually does not prefer all this led fluf everywhere there is next to the practicality of a illuminated keyb a certain fun factor to still be appreciated with boards like this
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