Man, I can barely even handle the thought of a SotN remaster. Oh my God that would be amazing.
Dude I know.....
The demo was likely highly optimized. It by no means is an accurate depiction of how the full game may perform.
Denial isn't just a river in Egypt anymore is it?
I stated facts. The only denial present here is on your behalf.
"The reason people play single player games is because of the mentally ill who infest MMOs"
Well that's just patently false. You are aware that single player games existed long before anything multiplayer showed up? Within the last few years several Game of the Year releases were single player installments, so the interest is there and success is to be found.
That is not because people are hiding away in single player games due to sociopaths in an MMO space.
Thanks, glad you found it interesting!
Alright, that isn't so bad then. I'll admit I haven't played it, but did find myself put off by the DLC. I understand you can earn things by playing, but I still hold the contention that it's a barrier for eSports, though not a significant one.
It's a tough balance, as obviously the game needs to make money somehow.
It isn't anywhere near needing a pay to win system. The operators aren't pay to win either because each operator brings its own uses. But also, this game has 30 million active players world wide, a fast growing community, and a very well balanced experience that improves with each update. As someone who has been a day 1 player and plays in the comp scene, I can assure you that the devs mean what they say.
"Combine with the fact it has far fewer players than most other eSport titles (being a pay-for title with expensive DLC) and I never see it growing as an popular eSport beyond avid players."
Agreed. You really can't have both here, and to expect such is either naive or driven by greed. Your game needs to be easily accessed (F2P) if you expect to build a large population of competitive players who can potentially compete. B2P with hordes of DLC works against that.
Overwatch and similar games are B2P but don't have hordes of expensive DLC. That seems to be the cutoff point if you expect to field a large competitive population.
Obviously neither of you have ever done any research on it... no gameplay content is behind hard paywall.
Maps are free for everyone on launch, season pass gives owners 1 week head start without having to use ingame currency to unlock them, others can unlock them 1 week after launch with 25k renown which equals about 10-50 hours played x 2 every 2 months.
So if you play 10-50 hours in span of 3 months you will have to renown earned to get new operators.
Just because things are labeled as DLC does not mean they actually cost money like they nowadays usually do.