The game sold 14k copies. Just *one* of the videos on Youtube has over 2.5 million views.
You're arguing for a system where people who actually did the work make next to nothing, while some random asshole with a capture card gets all the reward.
This is how industries die.
The Beginners Guide, another 'walking sim', has sold 10x that and lasts under 2 hours. It also has many videos with millions of views walking through the entire game.
You can't pin the blame squarely on Youtubers/streamers and not consider that maybe the subject matter or the game itself was the reason it sold so little.
I'm sure it can have impact on sales negatively, but perhaps also positively like with many titles (Stardew?). You'll just never know which impact was strongest. But if the game is good and makes people want to play it, it'll sell.
One of the Youtube LP's of this - which looks like it's the full fricking game - has 2.5 million views. That doesn't sound like people are avoiding it to me.
Youtubers profiting off the actual work of others is definitely having a hugely negative impact on gaming.
Yes, but that 2.5M hit Youtuber has done two videos on another narrative game, Firewatch, which has gathered 5M views combined. Firewatch has been an amazing success.
Yep. They'll get a C&D before the project is up and running, or before it's done in any event. Honestly it just sounds like the usual designers grasping for attention to get their CV out there time of the month.
Also "game that was 'uncracked' was not pirated, game that was DRM free was pirated". Well, yeah... not much point pirating a game you won't be able to play.
I always wonder why people will want to defend those who abuse them.
Battered spouse syndrome.