Yup, same here. I don't know where they're getting their price point from. Do they think because of all the press, testing, and time waiting for release makes it a huge deal justifying that price? Ridiculous.
I support the theory that this is Microsofts trial of the game pass. They want to push that out and make it seem worth it, make you feel like you're getting 60$ worth of content for 10$
Free subs from having amazon prime are the reason for this.
Eep, yes, mixed the release date with the beta's end. Thanks for the heads-up.
"Shorten your ping times and lower latency - improbable to say the least. VPN connections are adding a middleman as a 3rd party connector."
Not necessarily true. Yes they do add a middle man, but sometimes gaming oriented VPN servers route the traffic in a way that it reaches the destination faster by going the shorter route or using an uncongested route. At least so they say, how well that works, I've no idea. But in theory, this should result in a lower ping, especially in peak times and where there's a larger physical distance to servers.
Huh, sounds interesting. I had thought that a fairly significant amount of the delay in videogame ping-rates was the server pickup-response rates, so I had assumed that the delay for a VPN server to receive, decrypt, read and pass on would be far greater than any longer automated route offered by the ISP.
It would be interesting to see some statistics on average performance improvements thanks to the direct pathways. Not that the average would be beneficial to know, VPN and network speeds could vary so greatly thanks to different game servers, different player locations and different VPN server locations.
I haven't had a chance to give it a whirl with a GTX 1070 as of yet, but it will likely make it into our tech review once the game has actually shipped.
As for motion blur... agreed.
I wouldn't be surprised if MS introduced some form of "PC live" to play their games online...
I fear it might just be a matter of time...
It has been done, games for Windows live originally needed a gold membership to play online, PC players said no made workarounds that also let pirate copies play online as the bypassed the MS servers so they backed down it was part of the reason the service failed.