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Zayrek has recently been playing PLAYERUNKNOWN'S BATTLEGROUNDS, Sid Meier's Civilization VI and Warframe

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Warframe

9 hours

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Ark: Survival Evolved

34 days 4 hours

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Eve Online

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Zayrek Avatar
Zayrek replied to a question on the Sid Meier's Civilization® V Review
1 Year ago
Sid Meier's Civilization® V review snippet Which expansions to Sid Meier's Civilization® V do you recommend?
So addictive, same as all other previous releases.
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Zayrek Avatar
Zayrek responded to Jenks comment in
2 Years ago
Elite: Dangerous Steam keys are coming May 28th to existing and future ownersElite: Dangerous Steam keys are coming May 28th to existing and future owners
Jenks Avatar

And Squenix with FFXIV

Zayrek Avatar

Oh yes, if we (customers) are paying monthly fees, I dont undestand what so difficult on making it. People are getting paid to develop on both ends (seller and Valve) so they must make a way of having this posibilities. And it is actually easier to find people.

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Jenks Avatar
Jenks responded to Zayrek's comment in
2 Years ago
Elite: Dangerous Steam keys are coming May 28th to existing and future ownersElite: Dangerous Steam keys are coming May 28th to existing and future owners
Zayrek Avatar

If only Bethesda did this with Elder Scrolls Online.

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Jenks Avatar

And Squenix with FFXIV

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Zayrek Avatar
Zayrek commented on
2 Years ago
A ban on Minecraft is being called for by Turkey's Family and Social Policies MinistryA ban on Minecraft is being called for by Turkey's Family and Social Policies Ministry
Zayrek Avatar

The Age of Stupidity is bizzare. Idiots spawning everywhere.

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Belimawr Avatar
Belimawr responded to Zayrek's comment in
2 Years ago
EVE Online player loses ship with $1,500 of PLEX inside; not a single PLEX survivesEVE Online player loses ship with $1,500 of PLEX inside; not a single PLEX survives
Zayrek Avatar

Actually, it might be better in some ways, the servers load would increase. That impact must be studied since the big battles are always lagging and people have complaned about them for years and nothing has been done to restore it rather than "slowing in-game time" which for me sounds dumb. I want a normal speed, with thousands of lasers been fired from many dirrections. So much better planning and strategies would arrise as there are more people using the servers resources and more potential clients to the developers to handle, so goes for the Fleet Commanders, to drive their fleets to success without loosing thousands of dollars on epic virtual space battles. Everyone would love to see a 500,000 ships virtual space battle.

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Belimawr Avatar

yeah but you also lose the community spirit that makes those big fights possible.

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best example of this is Star Wars Galaxies, prior to the NGE (WoWifying) people would happily wait in a self policed line with very few people cutting, the community was all for helping each other and working together. then the NGE came along the game became a lot more accessible and changed drastically, a lot of the user base left and shortly after the best response you could hope for from the majority of the player base was to not be told to fuck off.

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more people isn't always a good thing and in a lot of cases it is worse as the larger the crowd and the less effort the game needs to learn to play the more likely people are to invest time in making a character and get recognised, but in a large crowd of morons why bother trying to fit in as there will be plenty of other morons to play with and if it's not really hard to get into you can always just start over until you get found out again.

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this is the main damaging factor of F2P games, while there is little to be lost people won't really give a shit, where when your in a complex game like EVE where it can take a month just to get to a basic it makes people invest in their character and actually care how it is seen, yes some arse holes will get in but generally they end up having to stick together so they only really affect them selves.

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after all look at WoW the largest paying MMO player base and it is largely full of idiots who can't even decide to play nice together, accessibility does nothing other than attract a crowd that doesn't give a shit and just enjoy ruining others time.

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as for the technical limitations, there isn't a server going that could run 500k clients in real time, not to mention the majority of PC's would fall over when the locational and other data hit the CPU and GPU for that many players trying to keep them going at real time. (not that you can do real time because even if you lived next door to the server you would still have some amount of latency)

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Zayrek Avatar
Zayrek responded to Gawd comment in
2 Years ago
EVE Online player loses ship with $1,500 of PLEX inside; not a single PLEX survivesEVE Online player loses ship with $1,500 of PLEX inside; not a single PLEX survives
Gawd Avatar

I think they are trying to point out the fact that these PLEX will not be redeemed for game time. This means someone paid $1500 to CCP for a service CCP will not have to provide.

Zayrek Avatar

yes, you got it Gawd. Free ISK for CCP. and $3,000 its just a standard, IDK, might be more.

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Jonah The Bear Avatar
Jonah The Bear responded to Zayrek's comment in
2 Years ago
EVE Online player loses ship with $1,500 of PLEX inside; not a single PLEX survivesEVE Online player loses ship with $1,500 of PLEX inside; not a single PLEX survives
Zayrek Avatar

That's $1,500 straight for CCP, out of thin air. Oh Delicious. Half a month of someones salary.

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Jonah The Bear Avatar

uh what. ccp already got paid when they bought the plex. unless you mean the victim. but why do you assume he makes 3000 a month?

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Zayrek Avatar
Zayrek commented on
3 Years ago
Armored Warfare’s co-op campaign is something World of Tanks sorely lacksArmored Warfare’s co-op campaign is something World of Tanks sorely lacks
Zayrek Avatar

WOT is a very addicting game, even if some of its features are lacking or unrealistic. As to, who would not be annoyed if you shot a tank that was over 500 meters and the shot missed because it went "out of your visibility range". WOT might need larger maps, but the people themselves cant focus on something called a "Team", those range restrictions come in handy for people who love to stay back and do nothing, nothing done nothing achieved. As a WOT fan, I simply cannot miss Armored Warfare as another option. There should be always room for more.

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Zayrek Avatar
Zayrek responded to HerMyT comment in
3 Years ago
The Elder Scrolls Online: Everything We KnowThe Elder Scrolls Online: Everything We Know
HerMyT Avatar

One thing thats not being mentioned by many and many reviewers is the lack of view distance and overall world scale which is nothing compared to skyrim. I played beta for prob 8ish hours and got through a few different newbie zones and to subsequent zones and the scale is not on skyrim's level. By that I mean you start in smaller overall zones and those zones are say guild wars or smaller type of scale, perhaps 3-5 minutes tops to walk from one side to the other. I never got to any mainland to deduce if this changes later on but for any starting factions it doesn't at least for the first 3 maps or 10+ hrs you're likely to play.


Additionally what I found jarring next to skyrim is the lack of view distance. It uses the old standby of games of yesteryear (fog). You can even see it in the screenshots above with the 'conquer province' screenshot. You have lost the majestic vista's of skyrim's distant mountains. You have maybe 200meter view distance (tops probably alot less than that). The settings didn't allow extending this to anything near the skyrim standard of viewing miles across the tundra valleys to the distant mountains on the far side.


Most modern game engines now use a LOD system (level of detail) to scale down quality of distant objects to allow for say planetary level view distances while back in the day everyone used to use fog, it all just fades to grey. Well for some reason the game uses fog which makes it seem like its really using an older engine.


So just some thoughts on that, I found it a bit disappointing because I really wanted to get to skyrim proper (not just islands in their own zone off the coast) and do a side by side comparison. I had to settle for the newbie island but the fog and overall size I found disappointing.

Zayrek Avatar

I am thankful with your post. To pay an initial fee and then the monthly subscription and receive those key elements you mention is just too much negative feedback. I was able to play at the most 2 hours on the beta. And yes, The feeling of being on "Tamriel" is lost on this MMO. The LOD probably was to reduce lag issues and video card power on the end users but that should be modified by the user and not the devs. So, probably a rip off.

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