Cliff Bleszinski’s Project BlueStreak snatches up AAA shooter designers and staff

Project BlueStreak hires

Cliff Bleszinski’s new studio, Boss Key Productions, have moved into their base and started hiring. So Project BlueStreak has formally begun. While the ex-Gear of War developer has left AAA console development behind, the new studio has snatched up a fair few employees from that world. 

Designers from Epic Games, Bleszinski’s old stomping grounds; Ubisoft Montreal; and Irrational Games number among them. Between them, there’s a lot of experience in designing successful shooters, so BlueStreak is off to a strong start. 

“The key to building a successful company is to surround yourself with quality people, especially the ones who can do things you can’t,” Bleszinski said in a statement.

“Arjan [Brussee] and I are excited to continue working with some of the people who have inspired us and helped us create great work in the past, as well as to hire fresh blood to bring new perspectives and talents to the table. We’re still reading through hundreds of resumes to find the best-of-the-best to join us, and expect to have more announcements soon.”

While particulars are scarce, Bleszinski took to Reddit a couple of weeks ago to answer questions about the new game, noting that it will be a skill-based shooter set in a living world with a story that isn’t dependent on over-exposition. More recently, it was clarified that this world would still be Earth.

Cheers, CVG.