Announced today by new Bulgarian outfit Kyodai – who’re “now officially on a mission to colonize space” – Project Elea is inspired by classic sci-fi literature and contemporary videogames such as Gone Home, Everybody’s Gone to the Rapture and Soma. By pulling from such classics, Kyodai want to “tell an asymmetric multilayered story from the perspective of the player.”
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Kyodai dubs sci-fi and VR as a “match made in heaven”, however will also build a non VR-reliant version of Project Elea.
The game follows the story of starship traveller Elea Catherine Jones who regains consciousness aboard an empty vessel, locked in her cabin. Kazumi, the ship’s omniscient AI is offline, thus it becomes immediately obvious that you’re very much on your own.
“Playing as Elea, you will navigate the hallways, control rooms and ecosystems of Pilgrimage II, the ship set to colonize Solace, a yet unexplored Earth-like exoplanet,” say the developers. “In order to save the ship and uncover the mystery behind the disappearance of pioneering mission Pilgrimage I 15 years ago, you’ll have to aid crippled Kazumi in fighting off an eccentric invasive intelligence that wants to take control, that has been waiting in the darkness of space, preparing.
“As Elea explores clues and executes manual overrides to restore Kazumi’s hijacked virtual memory, she will slowly come to realize it’s the lapses in her own memory and the imprints of a personal tragedy that she must deal with first.”
Here’s Project Elea’s announcement trailer:
There’s not much more to go on for now, besides the fact that interaction and solving puzzles will be central to uncovering the game’s narrative. This, combined with the above, all sounds really interesting to me.
“Stand by for more data,” reads a post on the Project Elea blog. I surely will.