When is the Prologue release date? If you’re a fan of PUBG: Battlegrounds and you’ve been keeping an eye on PlayerUnknown himself, then chances are you’re desperate to find out what Brendan Greene is up to. Well, you’re not alone.
From what we’ve seen and heard so far, it appears that Greene will be leaving his battle royale roots behind him to create the foundations for new and innovative open-world games. At its core, Prologue will be a pay-what-you-want tech demo featuring a huge open world you can explore at your own pace. But what it means is much, much more – especially if his team can pull it off.
Prologue release date speculation
The most likely Prologue release date is sometime in 2024. Given the game was announced in 2019, the main website still says that “the game has some time to go before we are ready to share more,” and Greene hasn’t shared anything concrete yet. We, therefore, don’t think that Prologue will be out this year.
We know PlayerUnknown Productions is still working on Prologue because Greene has talked numerous times about how it is the proof of concept work for Project Artemis, his ambitious attempt to make a planet-sized open world where players can create their own destiny.
The only Prologue trailer we’ve seen so far is the teaser trailer shown at The Game Awards in 2019. In it, we see a forest covered in ferns, broken trees, and rocks, getting battered by the wind and the rain. Within seconds, this turns into thunder and lightning, and the camera – portraying a person’s point of view – moves erratically as dogs begin barking in the background.
It doesn’t offer us much, but it does fit with the description Greene gave of the game: a single-player adventure that requires players to survive long enough in the wilderness and find a route to the nearest airfield.
All in all, Prologue remains shrouded in mystery. We know it’s part of Project Artemis, an incredibly ambitious project, and we know that the game’s main aim is to survive the wilderness. But what other bits of information can we glean from the internet and the few interviews Greene has done?
Firstly, we know the world will be 64x64km and have a realistic weather system. The map will be generated with every new game, and you’ll be given a location to find and some tools to survive. Secondly, PlayerUnknown confessed that the game might be a bit “boring” in an interview with GamesBeat. He admits that lighting fires, boarding up windows, and keeping warm isn’t for everyone and that Prologue is being created as a testbed for something much bigger.
This desire to create a gigantic world has come from playing games like DayZ, where the edges of the map often limited his gameplay. He wants to create a world in which vehicles impact the game, and finding another player’s base takes time rather than seconds. In short, he wants to create something where your actions have consequences, and Prologue will enable that.
It’s unclear how much of these ambitions will be in Prologue, but given what PlayerUnknown’s Productions is trying to achieve here, it would be surprising not to discover some of these little nuggets. We also know that the studio isn’t reliant on the commercial success of Prologue. In the same interview, Greene notes that the team already has funding for Artemis, so they have a “chance to show off and bring people into the fold a lot earlier.”
Beyond that, though, the Prologue release date remains a mystery. We’re still waiting to learn more about the game, but while you wait for more information, why not check out our guide to the best survival games? Perhaps you’d rather create your own adventure in one of the best sandbox games instead? Who knows, it might help you improve your survival skills for Prologue.