Psychonauts 2 has already raised $1 million in less than a day

Psychonauts 2

I am disgustingly unwell today, chums, which would normally make me even grouchier than I usually am, but this has not happened, mainly for one reason: Psychonauts is getting a sequel. And, not unsurprisingly, I’m far from the only person whose day was made by the announcement of Psychonauts 2 at The Game Awards, and whole bunch of those excited people have already thrown well over a million dollars Double Fine’s way in less than a day.

The Fig crowdfunding campaign when live in the small hours of the morning (or yesterday night, if you’re in the US), and at the time of writing, has already seen 8,445 backers pledge $1,195,926, which is enough money to swim in, or at least take a nice bath. 

Over a million is obviously a lot, but it’s only 36% of what Double Fine needs. There’s plenty of time left in the campaign however, as it will continue for another 34 days. 

I had wondered if the mess of Double Fine’s Broken Age campaign – which exceeded its goal over three times and still wasn’t enough – or the mixed reception for Broken Age’s second act and Massive Chalice would haunt this campaign, but so far it looks like it’s not going to have a problem reaching its target. 

Are you thinking of becoming a backer or, given that the Fig crowdfunding platform is actually for investment rather than mere pledges, an investor?

Cheers, Eurogamer.

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Stranger avatarTsunamiWombat avatarAnAuldWolf avatarsubedii avatarJenks avatarMozalbete avatar
Stranger Avatar
94
1 Year ago

Double fine has a terrible record with crowd funding now. Sure they made good games in the past but they have proven without a shadow of a doubt they can not do crowdfunding.

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TsunamiWombat Avatar
581
1 Year ago

This. Broken Age, Massive Chalice, and Space Station 9 obviously proves that Tim Schaeffer and his team lack the discipline to fly solo and are coasting on fan good will at this point. Unless they put out a major reversal, i'm willing to say the magic is gone.

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subedii Avatar
751
1 Year ago

From what I understand Massive Chalice is a good game (Personally I haven't had too much chance to play it just yet). 3MA even did a whole episode on it.

That said, I'm usually not too interested in Double-Fine's games. Not for the crowdfunding, to be honest I don't think that's ever really made much difference.

To me it's always seemed like DF's games typically have really cool settings and design and creativity behind them, but being relatively mediocre when it comes to actual gameplay. I feel like that's been a pattern with them since well before the crowdfunding days.

I mean Psychonauts is actually a case in point, because everyone gushed about it, and yeah it does have an interesting setting, but again I just started getting annoyed with the so-so gameplay and dull hunting around for arrowheads (because every game needs an upgrade system where you collect the things to upgrade the things) making me more and more board. I don't think I ever got past "conspiracy world" or whatever it was called.

Broken Age I only played recently, actually really enjoyed the first act of. It was an interesting setting and story, which they then proceeded to somehow wreck in the second half (Good GRIEF why did they retcon Shay's story?), not really explain things they built up, and threw in completely nonsensical puzzles for the end, and an ending that, well, isn't. Was kind of sad to see, it felt like it could have been a lot more.

1
Jenks Avatar
236
1 Year ago

I really enjoyed Massive Chalice. It could have used more variety but it was definitely a finished game. The other 2, yeah not so much.

1
Mozalbete Avatar
54
1 Year ago

BA is a really good PnC adventure, specialy part 2. There are some things that probably affected a lot to the cost and development time (such as relying too much on a single artist, full voice acting for a PnC adventure with lots of dialog or unique animations for all dialog), but quality wise it was very good, based on observation rather than item mixing and with great puzzle variety and dialog.

People that asy the second part is worse don't know what they are talking about and have probably played a couple of PnC games, mostly Telltale ones.

1
subedii Avatar
751
1 Year ago

I've been playing since King's Quest and the original Monkey Island. The EGA one.

So no.

1
Mozalbete Avatar
54
Mozalbete replied to subedii
1 Year ago

Explain then, where are those nonsensical puzzles, what story is retconned

The second part is much better. While the first one is really easy and based on inventory mixing, the second one is difficult and based on observation and creativity.

1
subedii Avatar
751
subedii replied to subedii
1 Year ago

Well the simplest question would be why on EARTH you're supposed to come to the conclusion that logically, you need to destroy and melt down both ships, together, with everyone still on-board. And that this will all work out all OK in the cutscene after that (but certainly not because of anything you did beforehand. The cutscene just "fixes" it). Any questions to that effect are simply hand-waved away as (I just got a feeling).

The ending itself was a pretty annoying mess. Nothing was really explained except in hand-wavy terms (Shay's "special" by being a teenager, or something... OK? And our genes are broke and people like Vella to fix it because... reasons). It was much like Bioshock Infinite in that they tried to explain away the reasons for all the previous events in one conversation, and did a worse job of it.

1
AnAuldWolf Avatar
863
1 Year ago

I haven't been around recently much, have I? Wow. Well, my life partner is visiting in preparation for moving here, and has provided a lot of aid and support vis-a-vis life illnesses that I suffer with daily. Plus we've been playing a lot of video games together (such as an incredible retread through the history of Insomniac starting with Spyro and ending with Into the Nexus).

Anyway, that's just for people who've seen me commenting and like my comments. Just in case anyone wondered.

We have also played some Fallout 4, and whilst I am disappointed in the story (sorry), I can tell you that I do enjoy everything Minutemen and settlement related. Bethesda did good, there.

Onto the topic at hand.

I honestly think that Tim and company deserve more trust and understanding than they usually get. I personally believe that their spotty history can only be attributed to a lack of understanding of what Doublefine is and does, as people don't always understand that Doublefine is a niche producer. They make things for niches. This means there's a lot of experimentation going on, and sometimes a certain niche or other may not be viable (Spacebase DF-9). It's hardly like they're batting for the mainstream, right?

And how sad would we all be if they did go fully mainstream, eh?

It's like with Minecraft, really. I think you have an audience of people who could be understanding and accepting, but they see everything as being like the mainstream, when in reality you're more constrained. Minecraft took off after a while and became a huge success, but its early days were a nightmare for Notch. You should've seen his blog. I'm actually happy for him that he's well off, now. I hope he can reconcile with his new lifestyle and enjoy it, he's earned himself a bit of peace.

Really, the only developer who's created something genuinely magical that no one seems to have problems with is Undertale. It's such a weird game, that one. I love it, you might, I think a lot of people do. And to this day Tumblr is flooded with Undertale fan art and it brightens my mornings.

But yes, blah blah blah, ramble ramble. I like Doublefine and I wish them the best with this. I know that every time they're mentioned their past is going to be dragged up, but they'll always have my unwavering support. Not just that, but I actually thought that Broken Age was bloody lovely. The second act was a touch weak in places but also surprising and genuinely enjoyable.

There's this thing Doublefine does. It's not uncommon for them. I'm a sucker for it. I've noticed that smart people, I mean really smart people, tend to be suckers for happy endings. It's often because they have a lot of misery to contend with any way, so why would they revel in the suffering of other people? Seems a bit sociopathic to have that much enjoyment out of schadenfreude to me, but what do I know? So I'm a sap, a bleeding heart, and I like seeing that everyone is okay at the end. Every storied game they've made from Psychonauts to Broken Age has had that. Every single time it brings a smile to my face.

So I hope that their support goes from strength to strength. A new Psychonauts would make my day. And I genuinely believe they could pull it off. As they said -- I'm into it.

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