Tim Schafer talks Psychonauts 2 story, gets fans "hyped as hell" | PCGamesN

Tim Schafer talks Psychonauts 2 story, gets fans "hyped as hell"

Last week, Psychonauts 2 hit its $3.3 million crowdfunding goal and, with 20 hours still on the clock at the time of writing, it's since upped that total to well over $3.5. Today, Double Fine head honcho Tim Schafer revealed the outline of the long-awaited sequel’s story, claiming it’s something he “wanted to do back when Psychonauts was released.”

I wonder if Psychonauts 2 will sneak into our upcoming PC games before its release?

Taking to a Reddit AMA earlier today, Schafer revealed he’d kept a document of ideas on the go, “with new mental worlds and story ideas going”, since the release of Double Fine's quirky 2005 platformer Psychonauts. 

The successor’s story, says Schafer, is roughly figured out in his head already: how it’ll play and how it’ll look - powered by the Unreal engine. “In Psychonauts 2,” Schafer told the AMA. “Raz will finally get to go to Psychonauts headquarters - his lifelong dream. There he can see Sasha and Milla in their natural environment - international espionage. But he finds several things strange about the organization. 

“While Truman Zanotto was missing, several changes to the direction of the organization were made by his second in command. Funding was cut from traditional psychic research and peacekeeping, and redirected to unorthodox, fringe endeavors, including the discredited practice of necromancy.”

Schafer goes on to explain that Raz will uncover sinister things behind the scenes at the Psychonauts headquarters including “double agents and evils of the past.” His own family history will intertwine with the story and themes of self-discovery seem to be at play as he’s forced to “confront the roots of the curse placed on his family once and for all.” 

Schafer then adds: “And also deal with this whole ‘girlfriend’ term and what it really means. :)”

It’s quite a tale, made all the more interesting by the fact Schafer’s had it brewing for some ten-odd years. In response, an excited Reddit user named itswhywegame said: “You're killing me over here, Tim. This is a better advertisement for the game than anything else that's been on the Fig page and now I'm hyped as hell.”

I think I might just agree.

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DavidGX avatarBJDUK avatar
DavidGX Avatar
2 Years ago

I wouldn't touch a game made by Tim Schafer now, not even for free. He can keep it.

BJDUK Avatar
2 Years ago

"But he finds several things strange about the organization. " I was sold at that point; can't wait.