The Oculus Rift seems to affect people in different ways. Sometimes, after only 30 minutes, one could suffer from motion sickness, while for others headaches are common as hit boxes and a dissonance between what one sees in the game and what one would see in real life play havok with their noggins.
But now the Oculus Rift Best Practices Guide has been drawn up with a goal to teach developers to make a generally more comfortable experience for users.
Specifically, the guide seeks to help devs create VR titles that maximise:
- Oculomotor Comfort – avoiding eye strain.
- Bodily Comfort – preventing feelings of disorientation and nausea
- Positive User Experience – fun, immersive and engaging interactions
Advice is provided in regards to rendering, maximising latency, optimisation, head-tracking, speed and all manner of other aspects that VR developers may have to deal with. It’s also recommended that developers implement options that allow users to adjust the “visual intensity” of the experience, since people react differently to VR.