We may earn a commission when you buy through links in our articles. Learn more.

There is still “no plan” to make Rainbow Six Siege a free-to-play game

We caught up with Ubisoft regarding the possibility of Rainbow Six Siege going F2P, and it still seems unlikely.

Rainbow Six Siege F2P

It’s nearly been six years since Rainbow Six Siege launched, and despite still drawing in record numbers of players but it continues to face stiff opposition from the likes of Apex Legends, Fortnite, and Call of Duty: Warzone – all fantastic free-to-play games. However, don’t expect Siege to go F2P anytime soon, as Ubisoft confirmed to us that it is still “no plan” to do so.

Rainbow Six Siege continues to offer excellent free weekends and the like, but a few people may be hesitant to get into Siege due to the up-front cost. The game’s director Leroy Athanassoff previously stated over a year ago that, regarding Siege going F2P, “on the development team we want that at some point” and that they “want the game to be accessible to everyone” – although they did admit there would be challenges involved.

We caught up with associate game director Aurélien Chiron regarding the state of Rainbow Six Siege right now and their plans for the future, and of course, we had to ask for an update about the possibility of it going free-to-play – and it still seems unlikely.

“We are continuing to look at ways to engage new players and retain our loyal community,” said Chiron, “however there is currently no plan to make Rainbow Six Siege a free-to-play game.” If that sounds familiar, it’s the exact quote a Ubisoft representative gave to us following Athanassoff’s comments. It seems that’s the company line for now, so until Ubisoft decides it’s worth taking Siege in that direction the game won’t be following that model anytime soon.

Elsewhere in the interview, Chiron confirmed that the studio wasn’t looking to update Training Grounds and Situations, but will instead invest in better training tools “so players can test operators, weapons, and gadgets, and learn maps more quickly.” Furthermore, game director Aurélie Débant says they are “working to solve issues” around the game’s prone and crouch mechanics, specifically crouching “being too quiet”.