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Rainbow Six Siege Void Edge patch notes – Ela nerfs; operator, level design, and gameplay fixes

Check out all the balance changes, fixes, and tweaks ahead of Void Edge's arrival in-game here.

Rainbow Six Siege Void Edge Iana review

Here we are, Rainbow Six Siege fans. It’s March 10, which means the Rainbow Six Siege Void Edge release date has finally landed. Ahead of its arrival in-game later today, Ubisoft has released the patch notes detailing the various tweaks, tinkerings, and fixes it’ll be rolling out along with the new operation – read on to see what’s in store.

One of the best Rainbow Six Siege Operators is getting a slight nerf in the new update. Defending Op Elzbieta ‘Ela’ Bosak, who joined the roster as one of the Operation Blood Orchid Operators in 2017 now has changes to her reduced recoil, which has been adjusted so it now only applies to the first 11 bullets she fires. There are also a couple of other changes to her weapon recoil which should balance her out following her buffs in the Year 4 Season 4.3 patch.

In addition, there’s a raft of bug fixes addressing hiccups throughout the FPS game’s operator roster, gameplay, level design, and user experience, too. Plus, it looks like that Clash shield exploit has now been fixed. Nice.

Read on to see the latest Rainbow Six Siege patch notes in full, with a new addendum posted today (via Ubisoft).

Learning Area Update

Ubsoft says: “Situations and Tutorials can now be found in the new Learning Area section.

The Learning Area is a new section that groups all learning-focused content in one place for easier navigation and better accessibility. We’ve also added new Learning Tips for beginners in the Learning Area to help new players ease more quickly into the Rainbow Six Siege experience. These tips will rotate automatically but players can scroll through the tips themselves as well.”


BALANCING

Ela

  • Reduced recoil now only applies to the first 11 bullets.
  • Increased resettle time after burst firing
  • Faster uptime to increase vertical recoil
  • Slightly increased recoil and spread

 

Ying

  • Removed Frag Grenades, replaced with Claymore

BUG FIXES

Gameplay

Fixed:

  • Clash Exploit
  • Various Iana/Oryx/Oregon Rework fixes to prepare for their release
  • Missing drone sounds for other players in the match.
  • Ying’s Candelas missing collision with other player models.
  • Operators in main menu can disappear when merging into a lobby.
  • The ‘Keep Playing as a Team’ button does not function properly.
  • Pre-barricaded window in 1F Toilet clips through part of the wall in Villa.
  • Gap in the 2F Main Stairs on Consulate.
  • Gadgets appear to flat when deployed on Washing Machines in Outback.
  • Players can sometimes navigate their drone inside the stage at 1F Meeting Hall in Oregon.
  • LOD Issue in Oregon from EXT Construction.
  • Various Menu and HUB fixes.
  • Various cosmetic item fixes.
  • Map Discovery Playlist should not take matchmaking preferences into account.

Operators

Fixed:

  • Various Iana bug fixes.
  • Various Oryx bug fixes.
  • Various gun, Operator model clipping issues while performing various actions.
  • Various issues with sight alignment and obstruction while/during ADS for some operators/guns.
  • Various Operator model minor VFX issues when performing some actions or sequences of actions.
  • Amaru can sometimes kill a defender after reeling in under certain circumstances.
  • Ash’s and Zofia’s projectiles can damage operators without destroying the barricade if they are shot at the window’s frame.
  • Ash’s breaching round sometimes will not breach destructible walls if fired from an angle and close to a metal border.
  • Blitz exposes himself (from the safety of his shield people) from 3rd person POV when using his shield.
  • Caveira’s Luison damage text is incorrectly stated as 55 in the loadout menu (65 is the correct damage value).
  • Dokkaebi’s Logic Bomb VFX not appearing for a Defender kicked from cams.
  • Echo’s Yokai appears OOB while in support mode if thrown and the spectating player joins back into the game.
  • Echo’s Yokai can do a full rotation when spectating after being attached to a surface.
  • Echo’s Yokai not visible and showing incorrect lights during replays.
  • Fuze and Monty deploying their drones in advanced mode even if the option is set to standard.
  • Glaz’s flip-sight has different FOV levels when standing vs proning and using the same sight.
  • Glaz’s fire rate is lower on PvE compared to PvP.
  • AOE of Goyo Volcan flames is not propagating through a pre-barricaded door or large holes in walls.
  • Goyo is not receiving any points for Volan detonating after he is dead.
  • Goyo’s Volcan fire AOE sometimes displaced when his Volcan is destroyed by an explosive.
  • Goyo’s Volcan shield can trigger and detonate if a Mira Black Mirror is deployed next to it.
  • Using Jackal’s Eyenox, older footprints are not visible for some players who reconnected.
  • Jackal can sometimes still scan if he is at the edge of Mute’s Jammer AOE.
  • Kali’s Lv-El can remain in the air after the barricade/wall is destroyed.
  • Lesion’s Gu Mines not deploying properly when thrown directly on holes in grating in Club House garage.
  • Gu Mine HUD FX can get desynced with actual damage after cancelling the removal of a Gu mine.
  • Maverick can destroy hatches instantly using a specific set of actions.
  • Nomad’s Airjab doesn’t detonate if placed at a 90-degree angle at the EXT Vehicle Customs window on Border.
  • Nomad’s Airjab ejects 2 shells after use.
  • The magazines of the ARX200 clips through the weapon’s mag-well when reloading in first person POV.
  • Valkyrie can deploy her gadget inside knife block map assets.
  • Vigil receives a ‘Drone Deceived’ bonus when forced out of his gadget by a Nomad Airjab.
  • Wamai can’t pick up his Mag-Net if thrown between some map assets.
  • Ying’s Candelas missing collision effect with other player models.
  • Ying’s Candela can’t be destroyed when captured by Wamai’s Mag-Net.
  • Studs on reinforced walls are not visibly destroyed after being broken by Zofia’s or Maverick’s gadgets.

Level Design

Fixed:

  • Various Oregon rework map tweaks and fixes.
  • Various dynamic clipping/clipping issues on maps.
  • Various LOS/pixel peek issues on maps.
  • Various spawnkill exploits.
  • Various LOD issues on maps.
  • Some lighting issues on maps.
  • Drones getting into places they should not be on various maps.
  • Gadget deployment inconsistencies on various map objects.
  • Floating gadgets after deployment on some map objects.
  • Various map assets have floating issues after the surface that they are on is destroyed.
  • Some map assets made of multiple parts that do not break all at once, the SFX is out of sync.
  • Various minor issues and inconsistencies with map assets.
  • Various collision issues with drones/Operators/gadgets across maps.
  • Various prop projectile destruction fixes on maps.
  • Some projectile gadgets will warp through specific props.
  • Players can vault on top of a shelf in 1F workshop of Border.
  • Players can reach the top of big rocks at EXT Cliffside woods of Chalet.
  • Attackers can plant the defuser inside the hand truck at B Arsenal Room of Clubhouse.
  • Bullets can penetrate the Pool table on Coastline.
  • 1F Toilet wall can be reinforced from a safe position in the bathroom on Consulate.
  • Metal skylight on Consulate rooftop is not blocking bullet penetration.
  • Missing collision for gadgets with the desk bars at 2F Hallway of Consulate.
  • Operators can throw gadgets outside during prep phase by destroying a hatch on Fortress.
  • Defuser can fall through the metal container in B1 Kayak when planted on top of the ammo box in Kanal.
  • Breaching charges placed on the floor of 2F Café of Theme Park destroy only one layer.
  • Defuser can be dropped OOB behind the truck on EXT Fuel Pumps of Outback.
  • Drones can scan enemy players without being seen through in 1F Nature Room in Outback.
  • Players can rappel through iron railings on EXT Roof of Yacht.
  • Operators receive damage through the foosball table if a nitro cell is placed on the other side of it.
  • TV screens white noise effect still present even when damaged.

User Experience

Fixed:

  • Various spectator mode + caster HUD updates and improvements with the update.
  • Various Menu and HUB fixes.
  • Various cosmetic updates and fixes.
  • Purchasing items separately from a bundle does not mark the bundle as ‘Owned’ in the shop menu.
  • Some character’s models appear distorted/missing on the Player HUB while reconnecting to the internet.
  • Guns sometimes appear on-screen when picking up gadgets.
  • Several Ubisoft Club Rewards do not display notification after they are redeemed.
  • Booster timer not updating properly in the Player Hub.
  • Casters can see OOB on some areas of maps.
  • Terrorist Hunt map preferences are not applied on Online matches.
  • Players can get stuck in an infinite loading screen if a player stays in the skip cinematic screen.
  • Switching weapons while flashed can sometimes cause visual distortions.
  • Random and Recruit selection options are sometimes missing from the selection menu.
  • Chat messages typed in too quick succession will not always send.

KNOWN ISSUES

  • Barricade/hatch destruction replication issues under latency.
  • Some players who enter a match through an invite right after loading into the main menu will have a broken camera (current workaround: reboot to fix the issue).

That’s all we’ve got for the R6S patch notes today. Be sure to check out our guide to Rainbow Six Siege Year 5, as well as the Rainbow Six Siege Road to S.I. Battle Pass if If you’re a fan of Ubisoft’s shooter.

Also be sure to note the Rainbow Six Siege Void Edge release time for your platform and get ready for the next op later today.