Now Ubisoft has announced it’s full plan for Year 6, let’s take a look at the roadmap, including every update coming in Year 6 and Crimson Heist.
Year 6 sees a revamp of the usual annual content plan, making big changes to season updates starting with an operator landing in each season, as well as some operator reworks, and battle pass changes. The Rainbow Six Siege Crimson Heist release date also sees a brand new secondary weapon, the introduction of new operator Flores, and a Border map rework – among smaller changes and systems to a replay system, and streamer mode.
The rest of the year, however, is still fairly light on details, although we do have a full Year 6 roadmap and know what to expect from the operator reworks, skins, reduced downtime, and reputation system plans. Here’s everything Ubisoft announced at the panel event and what we can expect from Rainbow Six Siege Year 6 and the four seasons ahead.
Rainbow Six Siege Year 6 release date
The Rainbow Six Siege Year 6 release date is March 16, kicking off with Operation Crimson Heist.
New operators and reworks
There will be a new operator with each season, starting with Flores in YS61, Nakoda in season two, a Croatian operator in season three, and in the final season, an Irish operator. There aren’t any details on the three outstanding operators just yet, but reworks to current operators will accompany these additions.
The operator reworks include Goyo, who will lose his exploding shields, instead adopting an explosive device that can be mounted on walls and floors. Mira and Maestro are also getting reworks to their intel abilities, instead attackers can use melee to shatter the glass and affect the defender’s vision.
Blackbeard could also be getting some significant nerfs in Y6S1, on the same scale as Tachanka,
Season three will see three maps get smaller updates, but Crimson Heist sees a rework of Border, to the same scale as Club House. Largely removing debris, but also expanding on key areas and rooms to tidy up and open out the map. Although the identity of the map will stay very much the same.
Ubisoft want to reduce the downtime in matches and plan to do this by adding ‘attacker repick’, allowing attacking players to switch operators and loadouts during the preparation phase to react to the defending team’s setup. ‘Activities after death’ is the second approach, which allows players to use remote-controlled utility once they’ve been killed, such as piloting drones.
Year 6 sees an end to the annual pass, instead each season’s new operator will be included in the seasonal battle pass at no extra cost. The exclusivity period for new operators is being extended, however, so without the battle pass, you’ll have to wait an additional two weeks before being able to purchase the operator.
In an ongoing effort to combat toxic player behaviour in Rainbow Six Siege, Ubisoft is implementing a reputation system. The details are scarce, but the intention is that toxic behaviour is recognised long-term and punished to reflect that, while positive behaviour is rewarded and incentivised. There will be five levels to the reputation system, with Level 0 involving possible repercussions such as not being able to queue for ranked matches, while Level 4 will feature rewards, although those rewards haven’t been confirmed as of yet.
If you’ve never been able to capture your best plays because of hardware limitations then not to worry as a replay system is coming. This will capture the full map, allowing you to switch perspectives just like you’re spectating in a pro match.
Elite skins will feature customisation, to mix and match skins. Speaking of Elite skins, a new one for Kali is on the way in Year 6. Alongside the Elite skins feature, Year 6 will add brand new skins, including a potential Rick & Morty collaboration, as well as a Zofia skin inspired by Resident Evil’s Jill Valentine.
That’s not all for the Rainbow Six Siege Year 6 roadmap, here’s every detail covered in the reveal, including more information about the bulletproof cam rework, armour and health changes, and a possible tabletop game.