If Gordon Ramsey’s to be believed, chefs are angry people. They swear, shout, and hit things when they don’t get their way. Chefs haven’t always been this way so it’s a fair assumption that over time they’re getting worse.
Skip to the future-set side-scrolling roguelike Risk of Rain and Chef makes a lot more sense. He’s one of the two new characters added in the 1.2 update. A killer robot cook, Chef throws cleavers, blasts flames from his chest oven, and lets you tear your enemies limb from limb.
Risk of Rain’s 1.2 update’s been a long time coming but when you see what’s in it you won’t be disappointed.
The other new character is Loader. Inspired by Amanda Ripley’s heavy-lifting exoskeleton in Aliens, he can punch enemies with his pneumatic arms, activate a personal shield, and fire a grappling cable into walls and enemies to yank himself across the map. Better still, his special attack is to drop down two tesla pylons that fry every enemy in between.
In my brief time with the update this morning I only came across one of the ten new items – A Bundle of Fireworks. The way it works is that every time you open a chest it launches a load of homing missiles at your enemies.
The other new items are:
-
Chunk of Amethyst: Reset all cooldowns. Approximately 7 second cooldown
-
Thqwib: Releases a cloud of flying creatures in the direction you are facing, flying through terrain and hurting enemies
-
Dynamite Plunger: Hitting an enemy drops a stick of dynamite. Use the item to explode all dynamite.
-
Taser: Chance on hit to snare an enemy
-
Bundle of fireworks: Opening a chest launches fireworks at nearby enemies.
-
Hopoo Feather: +1 Jump
-
Red Whip: Move faster out of combat
-
Frost Relic: On kill, spawn 3 icicles that rotate around you and do damage to enemies.
-
Laser Turbine: Using skills charges a laser blast that is released once the meter is at max.
-
Interstellar Desk Plant: On kill, sprout a tree that grows healing fruit. Fruit regrow after several seconds.
I’ve sunk more than 30 hours into Risk of Rain already and after this update I can easily see myself returning for another 10.
The full patch notes are on the next page.
Gameplay
-
Huntress
-
Strafe damage reduced to 120% from 140%
-
HAN-D
-
HAN-D can no longer fire DRONE after death
-
FORCE_REASSEMBLEY damage increased from 400% to 500%
-
Acrid
-
Acrid’s Caustic Sludge duration is refreshed when overlapped
-
Mercenary
-
Eviscerate now checks max range only on cast
-
Risk of Rain now runs on a newer engine, improving performance
-
2 new classes are now in the game
-
10 new items are now in the game
-
6 new challenges introduced to the game
-
Better scaling options introduced in the menu
-
Improved clarity on meat nugget particles
-
Mushrum no longer detonate on death
-
Mushrum particles are now improved
-
Enemy affix are now vibrantly colored
-
Ifrit damage is now 1.5~2x stronger
-
Cremator damage is slighty lower
Bug Fixes
-
Soldier’s Syringe no longer resets attack speed at high attack speeds
-
Bighorn Bison’s hit box properly matches the sprite
-
Providence no longer keeps up his superarmor buff indefinitely
-
Colossus no longer spawns Golems inside walls
-
Crowbars no longer always deal double damage to Magma Worms
-
Fixed vertical leash range on the Flame Drone
-
Use item chest on the final stage only drops unlocked use items
-
Use items better fit the HUD on cooldown
-
The Enforcer can no longer can climb rope while shielded
-
The Enforcer properly leaves shield mode when teleporting to another stage
-
Improved Huntress arrow hitbox
-
Sniper reload bar now properly disappears after death
-
Sniper’s SCAN properly works with rotated enemies
-
Dynamite Toss now properly works with the Shattered Mirror
-
Variety of other bug fixes that I forgot to write down
-
Ol’ Lopper now properly doubles damage on critical strike