Rocket League’s new item shop, which is part of a raft of changes brought to the game in Psyonix’s move away from a blind loot box system, rolled out earlier this month. Now instead of loot boxes, players get blueprints that allow them to see the item they’ve won before committing currency to unlock it. But after players complained about the prices in the item shop, Psyonix has cut prices across the board.
As our sister site The Loadout reports, Psyonix addressed the pricing issue in a blog posted December 11 to the official Rocket League site. In it, the developers acknowledge that item shop prices “did not meet community expectations” and thus have been altered to bring them more in line with item values on the trading market.
Here’s the breakdown: rare items now run from 50-100 credits, very rare items are 100-200, imports cost 300-500, and exotics cost from 700-800. That’s before adding attributes like paint and special editions, which now run as follows: Most paint colors run between 50-200 extra credits, burnt sienna costs zero credits, titanium white (a Bob Ross favourite) costs from 100-500, and special editions cost an additional 200-400.
Psyonix says special items will be priced on their own terms and will vary from the published guidelines.
The developer said it will be refunding players who spent credits on the initial high prices, returning the difference between the old and new prices to their Rocket League accounts.
“For example, purchasers of Crimson Fennec will receive 500 Credits back today, as a Crimson Fennec now costs 700 instead of 1200 Credits,” Psyonix writes. “This price adjustment is a one-time only event, and only applies to purchases made between December 4 and December 11.”
The item shop update arrives alongside a minor patch that fixes a few lingering bugs. You can read the notes for that update here.