Early this year Paradox announced that it would be developing a new fantasy RPG game called Runemaster. Unfortunately work on the project has stumbled, and the dev team have made the decision to “freeze development” of Runemaster.
Runemaster was to be built on the Clausewitz Engine, the software behind Paradox’s many grand strategy games. But rather than rendering world maps the engine would be powering a fantasy RPG with procedurally generated worlds.
“This was not an easy decision to make. Runemaster was a very ambitious project for us, and the team working on it brought all of their passion, dedication, and talent to the table,” explained Susana Meza Graham, Paradox’s COO, on the Paradox Forums. “Despite our best efforts and a couple of re-scopes, Runemaster in its current form was unable to live up to the standards we set for ourselves here at Paradox.”
“Runemaster was a different type of game for us, and even though we were not able to fully realize our vision for it, we will take the lessons we learned to heart as we move forward with new endeavors. We will also look into how we can re-use the best parts of the game in other ways.”
The team working on Runemaster have been moved onto other projects currently being developed at Paradox.