Rust gets Steam Inventory integration, new armour sets and female models | PCGamesN

Rust gets Steam Inventory integration, new armour sets and female models

Rust update

Rust, Facepunch’s willy simulator (and survival crafting game), has just received a chunky update. It introduces a Team Fortress 2-style Steam Inventory integration system, ladies, new armour sets and a freelook mode.

The Steam Inventory integration is the big addition to this update.

“Our intention has always been to use the Steam Workshop in a similar way that TF2 and CS:GO do. Our original vision of Rust was more of a MMO with a single huge universe that all the servers are connected in, rather than a multi-server game where your progress is different on each.”

Since it’s a potentially divisive addition, there’s a detailed FAQ in the blog post, but here are the broad strokes:

Only a few items are available at the moment, including some T-shirts, jeans and jackets, and you’ll get them just by playing the game. A “moderate player” should expect to get most of them within a month.

They’ll appear in your Steam Inventory as you play, and they’ll all be cosmetic and global. When you get an item, you’ll then be able to craft it and then maybe cover up your shameful manfruit.

Rust has female models now, too. They aren’t quite ready yet, and things like alternate clothing models are still being created, but admins will now have female models. Like the size of your willy, you won’t be able to choose to play as a lady. It will be linked to your Steam ID.

Two new armour sets have been added to the game, in the form of wood and bone armour that can be worn over your clothing. If you slap on some wood armour, you’ll be protected against melee and explosions, while bone armour offers even better protection against melee, but is weak against blunt and stabbing attacks.

Finally, changes have been made to player movement and looking around. You used to be able to hold ALT and look behind you, but now you’ll be able to look round freely. This will eventually lead to head tracking.

“The natural next step for this system is to add support for head tracking. There’s a thing called TrackIR that allows you to (relatively) cheaply add head tracking to a traditional monitor setup. The way it works is that you turn or move your head and the in-game head of your character moves by an amplified amount. This means you can look around in the game without losing sight of your screen in real life.”

There’s a lot more, so take a gander at the full blog post.