EDIT: Facepunch are still going to announce the new prototype this week, Garry told us on Twitter. “Ian was just feeling a bit down :)”. Original story follows.
Facepunch unveiled their arcade space shooter Riftlight over the weekend – one of four prototypes currently in the works at the Rust studio. They were planning to talk about another, too – but reaction from the Rust community has been so bewilderingly negative that they’ve put it off.
The second game announcement comes from Facepunch programmer Ian James. Or would have done, if the backlash hadn’t happened.
“Like Adam, I’m also working on a prototype game and not on Rust,” he wrote in Gamasutra’s comments. “I was gearing up to announce my game this week but following the response to Riftlight I’m inclined to hold off.”
Over the weekend, a subset of Rust fans condemned Facepunch for working on new games while Rust was still in Early Access – some speculating that the game had been abandoned altogether.
Needless to say, it hasn’t. When James joined Facepunch before Rust’s release, four or five staff were working on it. Now, the team has grown to “at least 18”.
“As Garry has mentioned there is a devblog every week for Rust,” said James. “There’s even a twitter account that tweets every checkin to our source control.
“I just don’t understand how people can think that announcing a prototype worked on mainly by just one person is going to affect the development of Rust.”
“Our strategy at the moment is to hire talented people to make the games they want to play,” he explained. “We’re not asking you to fund this. We’re not starting a kickstarter and begging you for money – we’re funding it.”
Have any of you lot bought Rust in Early Access? What do you make of it?