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Shadow of the Tomb Raider cost $135 million and may have online elements

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Shadow of the Tomb Raider and Deus Ex developers Eidos Montreal, who until now have only released offline experiences, are planning on taking their future titles online. 

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This is according to studio head David Anfossi. In an interview with GamesIndustry.biz, Anfossi says that “we need to try new things, experience stuff and learn. We want to build strong online technology. We are doing tests, we are learning, and we are working out how to apply that to our games.”

However don’t expect a battle royale mode in Shadow of the Tomb Raider, as he also makes the distinction that “online does not have to mean multiplayer. It could, but it could also be something different. It can be a single-player experience but online… It could be part of that experience.” Although he does also say that the studio may “try multiplayer things at the same time”.

As for what this means for the studio’s upcoming Shadow of the Tomb Raider, Anfossi reveals that, after promotion costs, the game will have cost in the region of USD$135 million. “So there’s definitely a pressure,” he says. “We cannot avoid it.” He adds that “single-player for me is as strong as before, and it should continue,” but admits “we have to adapt and try new models”.

We spoke to David Anfossi about Shadow of the Tomb Raider, and how Eidos Montreal were putting what they had learned about story and character from Deus Ex into Lara Croft’s latest adventure. As for Deus Ex itself, Anfossi told us “Deus Ex is not dead. I confirm that.”